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Answering All Questions About The Jam Sticky

A topic by Jonas Tyroller created Jan 01, 2021 Views: 10,763 Replies: 417
Viewing posts 41 to 60 of 140 · Next page · Previous page · First page · Last page

hey jonas, you were a big part of me becoming a game developer. Without you i would not of had the motivation i needed to continue game dev. Just want you to know that. You a good dude!

Host

Appreciate it. Thank you. :)

Submitted

me too!

What is the prize

a shoutout on his channel and maybe a free WYS key

Host(+1)

Both true but the biggest price should be growing as a developer and having a good time. :)

true ;)

just curious, is there a way to make a playable in-browser game with Unity? I'm new to this, is there any build setting for this or something?

Submitted (3 edits) (+4)

Yes there is. You need to build the project with WebGL and then plop the build files into itch.io.

First you open the build settings

Then you switch the platform to WebGL (if it isn’t installed then it will instead ask you to install it)

Then you build the game which will take a while…

Afterwards Unity will open the folder which contains all the files, select all those files and make them into a ZIP

Then on itch change the kind of project to HTML

Lastly, upload the ZIP file on itch and check the “This file will be played in the browser” box to true

Save and view the game page and you should be good to go! If you have any extra questions just ask me.

Host(+2)

Wow. That must be the best answer I've seen in ANY forum for a long time... xD

Submitted

goes into some pretty good detail, most don't do that

Thanks for the help, I'm just new to this whole thing

Submitted

Wow. That has to be the best reply to an answer I’ve seen in ANY forum for a long time… xD

Submitted

when i ATTEMPT to build my game with webGl, it gives error :( sadly.

Submitted

What does the error say?

Submitted

it says smt rly longggg:

FileNotFoundException: Could not find file "C:\Users\MatthewZ\OneDrive\Documents\build.bc  Runner\Temp\StagingArea\Data\Native\build.bc" System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at :0) System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at :0) (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) System.IO.File.OpenRead (System.String path) (at :0) System.IO.File.ReadAllBytes (System.String path) (at :0) UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:470) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:953) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Submitted

I think it’s asking for a file that does not exist, hence the FileNotFoundException. It seems to be missing the “C:\Users\MatthewZ\OneDrive\Documents\build.bc Runner\Temp\StagingArea\Data\Native\build.bc”. See if you can find that file and maybe it will work. You should probably also try googling your error and looking for an answer online.

Submitted

ty! im rather new to webgl soooo yea.

Submitted

wow

Submitted

is it too late to respond? anyway,  how long do we have to make games? and also can i use the Scratch game engine?

Host

You'll have 2 days to make games. I might still adjust the end time of the jam a bit, but you'll have at least 48 and at most 72 hours. You can use any engine you want, I just recommend making it easy for people to play the game. If the engine requires any additional downloads for playing games I'd advise against it. :)

Why 2 days and not 4 ?

Host

3 it is. :D

Ok, why 3 days and not 4 ?

Submitted

cuz why not ? Three days is pretty good for a jam

Submitted

Thank you for responding!

Submitted

Scratch is actually very recommended by me because i also use scratch and because you don't have to download anything you just follow the link 

Submitted

Oh yeah! Your Right!

Submitted

The last game jam i was in [BlackThornProd3 Game Jam] it did not let me upload my files, i dont know why, it just did, is there anyway that to stop this from happening again? or just any tips in about uploading?

Submitted

nvm!

Submitted (1 edit)

my pc died... we can use mobile phones to make games... right?(browser games using html)

Host

Sounds tricky, but sure, why not. :)

Submitted

This is gonna be a real challenge now.......

can i make a game for this jam (answer honestly)

Submitted(+1)

yes.

Submitted

I don't know. Can you ?

Deleted 5 years ago
Host

Sure. :)

Deleted 3 years ago
Host

Yeah, sure. If you made it during the jam. :)

What Music software are you using for Will you snail?

(1 edit)

Heyo, random question:

my internet is REALLY slow (like 200KB/s at max), meaning I can't really upload big stuff without losing a lot of time. So is there a way to submit for people like me or do I need to set an additional goal of keeping the size as low as possible?


Best regards from Germany

   -Jonas (yes, I am also named Jonas and am from Germany)

No reply? Guess I’ll have to do it that way.

Submitted

What do you recommend to make the game with when making a game for this jam

unity. but i am no game dev. no experience. godot or unity. they have another thread for this if you want.

Submitted

ok I am a very beginner..

Submitted

Scratch or Game-maker studio 2, i would say.

The others have hit the nail on the head. Godot, GMS2 or Unity would be your best bet. Unity is best for tutorials and assets but it’s not the best for 2D. I’m using Godot. It’s simple but takes a while to get your head around it, so learning Godot for a total beginner for a Game Jam might not be the best idea. GMS2 is simple and there’s a free trial for 30 days, it’s probably the quickest to game jam with. Jonas uses GMS2 and is using it for Will You Snail I believe. 

There are others but I’ve no experience with them so can’t comment. Also, one last thing on Godot: it requires a tiny bit more work to get it working on itch for html but it’s not a huge problem. Do not leave exporting to the last minute if you’re going to use Godot. In fact, just don’t leave exporting and uploading to the last minute at all. 

Happy Game jamming no matter what engine you choose :)

epic gamer????

Submitted

What happens if I don't finish my game in time?

You die. . . Just kidding!!!XD If you don't submit your game in time, I don't think the judges can judge your game... But it's just a thought... Other than that I don't know...

Will you be on discord again like you did on the Wowie 2?

Okay i was reading the questions, i got my answer from your comment on another question 👍

how often is this jam held ?

i think its annual

Submitted

Are we able to enter multiple games into the jam?

Submitted

do we have to submit source code or just the game?

This is my first game jam so I don't know my way around here... I would like to ask if we will get a place to upload the video games or if you must use the creator dash board... :/

Make another project on Itch.io, set type video game, and whatever other settings you need. (Browser, downloadable, etc) After that, put on a good cover image, a description, and put your ZIP file in. That is how I do it, at least.  Make sure you submit it to the jam though, and not just to itch.

I hope that made sense, not very good at explaining  :p

if you join, do you HAVE  to make a game.

:/

Host

No

oh yeah. and btw. can you make assets before the jam. for preparation?

Host

YEs

Would making a short ambience audio file count as preparation?

i guess. im makink full sprites with animation. not code tho. i cant code.

and music

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