Lovely game! I especially like the narration!
I think it is a bit too hard though. The hit registration doesn’t seem to always work (or is the enemy blocking? I can’t tell for sure). It took me at least a dozen tries before I got him below 50% HP, at which point he ran out of the map and the below error popped up. The game seems to have frozen afterwards.
Error message
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: abort(136) at jsStackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.framework.js.gz:2:16316 stackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.framework.js.gz:2:16487 abort@https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.framework.js.gz:2:748 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[38176]:0xbe4588 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[27568]:0x9e68e1 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[34607]:0xb48b99 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[19017]:0x889245 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[34615]:0xb498e4 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[34618]:0xb499e7 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[25904]:0x9a6d82 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[38003]:0xbe3b71 unityFramework/Module.dynCall_iiiii@https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.framework.js.gz:2:421148 invoke_iiiii@https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.framework.js.gz:2:308747 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[36097]:0xb8c59f @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[35548]:0xb74e2a @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[4213]:0x184433 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[4211]:0x18410b @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[10247]:0x3a9a3a @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[10223]:0x3a843e @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[12464]:0x4d9644 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[12463]:0x4d935e @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[10667]:0x3d84f3 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[10344]:0x3b3141 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[10344]:0x3b3156 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[10339]:0x3b2cf0 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[10332]:0x3b1173 @https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.wasm.gz:wasm-function[38017]:0xbe3da0 unityFramework/Module.dynCall_v@https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.framework.js.gz:2:428197 browserIterationFunc@https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.framework.js.gz:2:152036 runIter@https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.framework.js.gz:2:155109 Browser_mainLoop_runner@https://v6p9d9t4.ssl.hwcdn.net/html/3435204/Build/Veromir%20Post%20Mortem%20WEBGL.framework.js.gz:2:153571
It also seems some animations are missing (e.g. the player doesn’t walk).