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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Old Bug Report Thread Sticky

A topic by Strive4Power created May 27, 2017 Views: 55,321 Replies: 563
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(3 edits)

macOS
v0.4.1
itch.io says Version 19 parentBuildId 50383

Character Galery is not persistent. It (sometimes) looses characters or achieved scenes from characters between save-state-loads.
Items that vanish are mostly Cali and Cali's First Time and Sister Love from Emily but not from Tisha or from both her and Tisha.

Second Bug: After Ending Calis Quest it's not possible to get her Pliable Trait to evolve to Devoted if she already is at 100 Loyalty. It's only possible to evolve it into Slutty by buying more actions.

Third Bug: If Cali is on level Commoner and has the Slutty trait she loses the 100/75 for Confidence after loading the save-state but retains the 100/75 for Charm.

Proposed solution: make saving of the galery more reliable by saving it into the save-file instead of (seemingly) interpreting it from the characters side-quest info in the file.

What version is it stated in main menu?

(1 edit)

v0.5.2.2. Sry should have looked there in the first place.
Got the initial version via lsappinfo info -app strive2 which should read the manifest in the .app bundle if I'm not mistaken.
Seems to differ in there though.

EDIT: Found another bug(?) while playing. Elixir of Regression does not remove the 'Prude'-trait.

(1 edit)

I'm pretty sure you shouldn't lose any progress with character gallery as its not tied to quest checks or anything but saved separately to 'progressdata' file. 

Pliable trait actually requires 90 affection points right now, not loyalty. 

Elixir of regression is not supposed to remove Prude trait.

(1 edit)

okay, thank you for the fast and helpful reply.
So there is no way to remove that trait apart from editing the save-file? Elixir of regression did seem like a logical choice, since it stated it's to be used to 'rehabilitate someone from an inconvenient character' and traits like Prude do not affect the stats. It'd be understandable if it didn't remove mute or scarred.

Actually Prude trait can disappear with random chance on orgasm.

yeah discovered that just a few minutes ago, too :D
Thx for the hint, though. Great game btw.
Say, the Deterrent and Stimulant Potions. What effect do they have outside of their respective side-quests?
Stimulant seems to speed up growth of arousal but I'm not sure about that.

Yeah, they are pretty much affect lust generation during sex actions right now.

Just remembered another important thing. It's not technically a bug but something that should be changed regardless. By having the game save to $HOME/.strive2 you are forcing users to disable itch's sandboxing mechanism on macOS. According to https://github.com/itchio/itch.io/issues/707
where I brought this up a while ago games should save to $HOME/Library/Application Support/ in order to avoid this.

For all instances game is saved to "user://saves" which means different things in different OS. This system is a part of godot engine and should probably be addressed there. I'm neither good nor familiar with mac file structure so unless you have a ready solution which wouldn't impact all other instances, I'm afraid there's not much I can help with. 

1).5.2.2

2)Mac OSX, 10.11.6

3)Game crashes

4)Haven't tested extensively, but I noticed the game crashes sometimes on multiple mindreads on captured bandits after a battle. i.e. clicking mindread on a 2nd or 3rd bandit will suddenly crash the game for some reason.

4b) I also have experienced crashes in trying to capture a rare nereid monster girl

5) Great work. Love this game.

happens to me, too.
macOS 10.12.6
strive2 v0.5.2.2
Also the game sometimes doesn't dispel sprites of Adya or Maple and keeps showing them in other regions. Going back to mansion resets that.

(1 edit)

Hi there! Great game, found a few bugs. Public version (0.5.2.2), Windows 7

- I was looking through globals.gd, and on line 1058, "func countluxuty():" should that be "countluxury()?

- When I'm in the Alchemy Room, making potions produces an error "_on_brewbutton_pressed: Invalid call. Nonexistent function "on_alchemypanel_visibility_changed' in base 'Control (Mansion.gd)'," the potions are produced as normal, but the quantity on hand in Alchemy Lab window doesn't update unless you leave and return

- very occasionally, slave traits (Courage, Confidence, Wits, Charm) start above stated maximum (happened with Chloe and one random)

(1 edit)

I think I found this one.


Slavegen.gd, lines 63-72 & 187-190, it looks like the stat range for new slaves lets Commoners exceed their caps. Lines 63-72 give the base range a maximum of 65, lines 187-190 gives a commoner up to +15 for 80 total (or 85 for Charm). The same thing happens with Rich slaves and Confidence, with a possible total of up to 90.


Still exists as of v0.5.3.1d

1. v0.5.2.2 

2. Windows 10

3. Everytime I press Portrait to set the portrait of either a slave or the players character my game freezes. This wasn't so in earlier versions.

okay never mind it's just really..really slow (to the point of freezing)

(1 edit)

1. v0.5.2.2

2. Windows 7

3. Bandages do not seem to work in the mansion, either through the main "Inventory" interface or the "Use Item" interface. The dialogues work as expected, but no bandages are used and no health is restored.

1. v0.5.2.2

2. Windows 7

3. The Nympho specialization seems to be costing the slave extra energy instead of reducing the cost. It looks line line 493 of "sexuals.gd" subtracts extra energy instead of refunding it?


Cheers!

(1 edit) (+1)
  1. v0.5.2.2
  2. Windows 10
  3. The "End Day" button stopped working on one of my saves. It no longer brings up the daily report, restores pc energy or counts down the days slaves are away on training. However the current date it the top left is still affected.
  4. SCRIPT ERROR  _on_end_pressed:  Invalid get index  'I93'  (on base:   'Dictionary')
  5.   At: res://files/scripts/Mansion.gd:417
(1 edit)

1. 0.5.2.1

2. Windows `0

3. Custom names are not staying

4. N/A

5. Whenever I try to customize my character's or first slave's name, it shows as what I chose but changes back to its original once I actually start the game, making it so I cannot give them a custom name. I've tried many times, and even re downloaded the game once, but nothing's seeming to help.

1. 0.5.2.2

2. Windows 7

3. Frostford sacrifice event did not kill sacrifice

4. N/A

5. I tried to sacrifice Yris, but she doesn't seem to have suffered any ill effect at all.

1. 0.5.2.2

2. Windows 7

3. Away slaves don't release their jobs.

4. N/A

5. For exclusive jobs like Cooking or Head Girl, if the slave isn't reassigned before being sent for training, vacation, etc, that job can't be done by anyone who remains. Discovered with Cooking on the assignment to Ayda in the Gorn story arc.

Version: 0.5.3.2
OS: Windows 10 Version 1703 (OS Build 15063. 729)
Bug:
events.gd contains a typo on line 1815 that makes it impossible for you to claim Chloe for your mansion, meaning you can only turn her over to the Brothel.

var chloe = globals.characters.create("CHloe")
Should be:
var chloe = globals.characters.create("Chloe")

Version 5.3.1d is unplayable, where can I download 5.2.2?
OS: windows 10

You used to be able to get mana by raping bandits, now you can't.
When healing people outside of combat, you get a big popup every time that does nothing that I can see.
There are more popups that don't go away in 5.3.1d than there were in 5.2.2

1. v0.5.2.2

2. Windows 7

3. (unsure if bug) swapping actions cost energy from both participants, plus the player

Yeah i noticed that, if it didn't take your energy too it would be very spam-able.

Whats more, after selecting a new partner for your slave, if you then click a different one in the residents list, the game remembers the partner you previously selected. This means you can make a slave with "swing" unlocked sleep with anyone, even themselves.

Old sex system becoming obsolete and won't be supported for long as new one has been introduced in 5.3.x versions.

1. v0.5.2.2

2. Windows 7

3. Slave prices for Scylla aren't receiving multiplier

4.

5. Looks like a problem on line 1134 of globals.gd, it's spelled 'Scyalla'

Cheers!

Version 0.5.3.2a

sexuals.unlocked never seems to be getting set to true for any slaves, save for in some specific quests, the "fickle" event and when a new slave is created via the cheat button.

(2 edits)

1. v0.5.3.1d

2. Windows 7

3. Beastkin Wolves' description says they get an Awareness bonus, but that doesn't seem to be anywhere in the code. EDIT: literally, a "Detection bonus".

1.v0.5.3.1d

2. Win 10
3. Save files from v0.5.2.2 are not working in this version
End of day button counts next day and mansion cleanliness goes down but no change in stats for residents and all sexual options, job selectons, sleep room settings are reset

Yes, starting from 5.3.x version, saves from previous versions are not supported.

0.5.3.1d

Windows 10

move to the sea (deeper), run into a gorn patrol (apparently according to the error)

"SCRIPT ERROR: buildenemies: Invalid get index 'gornnpatrol' (on base: 'Dictionary').          At: res://files/scripts/exploration.gd:693

SCRIPT ERROR: encounterdictionary: Invalid get index '0' (on base: 'Array').
          At: res://files/scripts/exploration.gd:1736
SCRIPT ERROR: enemyencounter: Invalid operands 'Nil' and 'String' in operator '+'.
          At: res://files/scripts/exploration.gd:661"

1.v0.5.3.1d

2. Win 7

3. Majorus concoction doesn`t work on penis at all

1.v0.5.3.1d

2. Win 7

3. Description window on consumables outdoors doesn`t disappear sometimes

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