Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SigurdCole

71
Posts
7
Topics
2
Following
A member registered Nov 24, 2017

Recent community posts

(1 edit)

I'unno, I feel like getting to a point where you can steamroll dungeon run isn't hard once you've gotten your feet wet, so boss fights being Persona-style puzzle fights is actually neat IMO.

edit: TBF I'd feel a whole lot differently if the tooltips weren't good or you couldn't right-click to see a boss' entire statblock and abilities.

Re: Ironwood etc, I was getting it as a slow trickle via manor upgrades. With a forge you can mostly ladder your way up through them.

But the strategy element was more important. Getting her into the open so I could land stun and blinds made a big difference.

Also, per the other comment, are you pushing your gear quality up to epic? You can use cheap materials for the upgrade pieces, and it adds quite an edge.

Sounds beefy! I have to admit that the orc berserker/deathknight doesn't hold well at lategame. Its bonuses can't really overcome its inability to equip shields, and with body mod for strong arms the ability to swing a two-hander plus have extra evasion and counterattacks is just too good. And I'm in a similar boat, unless I'm going up against bonkers boss battles my frontliners are only taking chip damage, so the other body mod options just don't hold up.

Also I've totally slept on the upgrades system until now, wish I'd been cranking out legendary quality iron gear back in early game.

There's two thing I did that let me clear the fight.

The first is the attack pattern. She starts with Behind Cover, but she loses it when she counters. So one of my first actors (a frontliner) would provoke a counterattack so the rest of the team could hammer on her. The other combatants aren't nearly as much of a threat, though if you wanted to you could blind her then mop up.

The second is gear. Between manor upgrades and locations, I had good access to steel and ironwood, and some access to magic wood and mithril. Pushing my team through a full gear upgrade closed the gap.

As a detail, bringing Zephyra is a huge help because her exclusive Wind Wall skill counters arrows pretty well.

For the record, I'm running a dominator/necromancer build, with an orc companion berserker/deathknight. I ended up training up a dragon knight to assist, and with those three plus Zephyra I cleared it pretty solidly. 

Good luck!

(3 edits)

Hello! Started a new playthrough, the mansion overhaul is fire! I would low key request that we start with a kitchen since refined food demands can come in fast, but ultimately we can buy bread at market so it's not a problem.

The Chapter 1 Aire fight may be broken. As I've attempted it, v0.16.2...

  • at the start of every round she gets Behind Cover, and
  • alternates between an action and trapping the entire front row every other round
  • she takes another normal action near the end of the round (also causing debuffs to wear off quickly)
  • her 5 counterattacks refresh every turn. 

Not saying it's insurmountable, but wow it's tough!

Also, using a health shard sometimes triggered the trap, sometimes didn't? It seemed to only happen to my deathknight.

Thanks for all your hard work, it keeps getting better and better!

edit: Just verified, that trap/item use interaction was all over the place. Not sure if some of my combatants are resisting the stun somehow, but it's happening to all of them.

Yes, it was a new save on this version.

(1 edit)

Hello! I've tried using the Sleep spell in combat a few times, and the status seems to be successfully applied, but it doesn't seem to affect the enemy's turn at all - they still attack as normal.

Thanks for all the hard work! Your game is great!

P.S. v0.14.2d

(1 edit)

Hello! I had this console error pop up about a full day after Zephyra's quest started Act 2.

I did enslave her, in case it's relevant.


edit: v0.14.2d

(2 edits)

Hello!

First, I think this game is pretty clever. The premise is hilarious, the roles are classic tropes but well executed, and the management game is solid. Sure, it's early access, there's placeholders and things to flesh out. But it's a great foundation, and the elements that have gotten more resources (e.g. Az'ea's romance arc) are also great.

The early game is pretty punishing - which is fine, because you start with a dilapidated manor and barely trained staff. This is fine! This means it feels better when you start to take off and things smooth out. I actually really appreciate how the goblin is actually worse at anything the maids can do.

I would suggest that the RNG should be tightened up. Praying to the gods gives 1-4 loyalty, but esp early on getting that 1 is punishing, and usually more consequential than getting a 4. Making it 2-3 would reduce the bad feels from a bad roll.

Similarly, the Horror spell, granting 3-12 Legitimacy. You could weight it (e.g. a 3d4 or 2d6 instead of straight RNG), but it would be clearer to players if the range was just reduced. It's currently 2 + (1-10), so (almost) halving the RNG would make it 4 + (1-6), for 5-10. Still a wide range of randomness, but eliminates those punishing low rolls.

Also False Life. I took one look at that spell and never used it, because I knew a 15%-20% roll would just piss me off.

I don't know the future plans, so I don't know whether any of this is going to be addressed in different ways later. I also don't know if this was a deliberate choice, to keep the low levels tenuous so that more steady bonuses (like repairing the Lobby) are more valued, or if it's in theme to make dark spellcasting unreliable. It was just an element that stood out to me that would make the game more enjoyable without (AFAIK) compromising anything important.

In any case, good show, loving it so far, thanks for making it!

Me too! I get a brief loading wheel, then a black screen.  Also, the app shows up as "RPG Maker MX", not "Sexy Quest".

Samsung Galaxy 9 SM-G960U1,  Android version 10

Dropbox had kittens over it, direct Google Docs link up now. Cheers!

1) 0.5.12a

2) Windows 7

3) console errors on group sex acts

4) was tested with female + futas, "spitroast" and "spitroast anal" actions

5) seems to also disrupt actions counting down (though doesn't seem to lose them, the timer just doesn't increment

+1 on this topic. I've been able to keep my slaves from being stressed from too much lust, but I haven't found a way to lose the "very horny" malus in combat.

Looking at the code, it looks like an orgasm reduces Sense by 300 (to roughly 700) and Lust by a quarter (to roughly 750 if capped). Maybe if you're doing many continuous actions, you're crossing those thresholds by so much that it ends up stuck in the high range?

Public Entertainer should raise it, a little bit each time. The Bedlah item should also do so overnight.


If that isn't working, check the Bug Report thread and see if it's come up. But that should work (unless it's capped).

v0.5.6a, Windows 7

When in the field, you can cast Invigorate on yourself for free energy.

v0.5.6a, Windows 7

No slaves I capture have any unspent stat points, even if they should. I just captured a level 11 lamia with no points banked.

(1 edit)

Edit: best guess is that I was being derpy with the new interface. Please disregard

v0.5.6a, Windows 7

I'm having some odd potion behavior. I purchased a few potions to my backpack (beauty and hair dye), and used them on slaves I then traded/sold. A few days later, when I checked my backpack, they were still there. Not sure if they weren't properly used up in the first place (though they did disappear from the interface upon use), or if they were somehow refunded when I sold the slave. I'll try to test this further.

+1 for this request. I like to poke around in the code to understand the game better, but no luck with the current build...

raising their skill cap requires raising their grade at the slaver's guild

A quick reminder - since base Beauty is derived from Grade, it can be worthwhile to hunt in Deeper areas for the slave of your pick, even if you'll bust them down to a low Grade. Remember, Beauty is hard to adjust, so accepting a few hundred gold cost to lower their rank pays off!

(1 edit)

If you want rare slaves from the Mountains (like Dragonkin or Seraphs), they won't spawn on their own like most others. For the Mountains, you have to take them from other slavers.

The same is true of Tanuki, in the Elven Grove - they only spawn as part of the Elven Guard.

It's possible to take slaves from slavers or travelers without taking a reputation loss. Remember - word can only spread if there's someone left to spread it.


If you fight slavers, and Capture every slaver that's left, you won't lose reputation. Same for travelers - capture all of them, and no reputation hit. Then just quicksell the ones you don't want to keep.

I'm gonna level with you - I actually really like how the beauty mechanics play out. You have the lab procedure, or beauty potions (which last a long time) or clothing to affect it, so there's quite a bit of flexibility. But the fact that Beauty can only be changed to a point makes higher grade captures that much more valuable, because grade is what determines the base beauty. It doesn't matter if you're going to bust them down to Slave grade - if Beauty is important, you'll probably want to catch a Noble.


I get where you're coming from - so much else is malleable, and it's frustrating to be left to RNG for something that's sometimes critically important (I'm looking at you, Sweet Voiced Nereid). But in a way, I kinda like it.

Well, Jailers count as a management job for the purposes of Tamer, for one. So having a Tamer as your Jailer means they apply to anyone who's Uncivilized.

Otherwise, the Jailer adds (Wits / 10) Health, (Charm / 8) Obedience, and has a (Confidence - 30)% chance to knock a day off of Captured, to everyone in Jail.

(1 edit)

1. v0.5.3.2c

2. Windows 7

3. Because of how encounters are coded, it seems that the only way to find Dragonkin or Seraphs or Gnomes is to attack slavers to steal their catch.

4. N/A

5. Not sure if bug or feature.

Great idea! If there was a chastity belt (for No Masturbation) and a ball gag (for Enforced Silence), then you'd have options.


On a related note, I was pretty surprised when I was poking through the code and noticed that the Pet Suit and Pet Behavior did different, though similar, effects. I can see argument on both sides of that, though, and since Pet Behavior doesn't gate anything like No Masturbation does, it doesn't seem unreasonable.

1. v0.5.3.2c

2. Windows 7

3. It seems that, unless my slave is a Pervert AND isn't Sex-Crazed AND does have Confidence > 40, they're embarrassed and stressed out by not having clothes (nothing in costume or armor), but if any one of those isn't true, it doesn't bother them. Seems odd that it would bother a Pervert to be naked, or that those all have to be true for them to gain stress.

4. N/A

5. Mansion.gd, lines 659-660

Suggestion: neither Maple nor Yris come into your mansion with sexuals unlocked, even though the events leading up to that have a few different acts each. It would make a lot of sense if they came with a few groups unlocked that match with the scenes.

Suggestion: It would be really neat if a combat victory (maybe under the same conditions that add Courage?) adds just a little bit of dominance. It makes sense, and it adds an element of "having to keep your strong slaves in line" that I think would be great for the game.

Good thoughts. I think we definitely run into "game" vs "simulation" at that point.

On on hand, Sterilize doesn't cause any long-term problems for females to date, so it would be odd balance-wise to have it cause long-term effects for males.

OTOH, the whole idea is "no preggo", so just making it a mirror to the females' Sterilize is conceptually sound.

I was just suggesting a way to fit it into theme, but you're right, IRL that carries some long-term consequences, so I'm not sure it's the right idea.

Since we're talking about a relatively low-tech setting, would it be the right move to just castrate then? In that case, the system could just check to make sure they actually have balls before checking pregnancy. 


Since sterilization is damaging and traumatic, and abortion is either that or toxic, it seem appropriate.

You're totally right. I actually edit the files a bit so I can start as a Drow, with a Drow companion, partially for this reason. Drow + Nympho + Sex Crazed is ridiculously good.

(1 edit)

I think I found this one.


Slavegen.gd, lines 63-72 & 187-190, it looks like the stat range for new slaves lets Commoners exceed their caps. Lines 63-72 give the base range a maximum of 65, lines 187-190 gives a commoner up to +15 for 80 total (or 85 for Charm). The same thing happens with Rich slaves and Confidence, with a possible total of up to 90.


Still exists as of v0.5.3.1d

1. v0.5.3.1d

2. Windows 7

3. Had a crash after End Day, looks like a daily event was broken.

4. Not sure, I've had other daily events occur without error.

5.

It would be great if you could disable a sex move, so that you couldn't accidentally click it and your slave couldn't request it.

Thank you! I'll fix the bit about Protect, good to know - I haven't used it enough in play to have noticed. 

I know there are a few things I glossed over, but I'd love to know anything that I actually got wrong!

(1 edit)

I wrote a guide for first-time players. Happy to receive feedback!

https://docs.google.com/document/d/1l-pE1NVW1CjeP5LpGbJvqhvr6aNomxF_NFkJb7xacNs/...

(2 edits)

Non-Captured, high Obedience slaves will earn you upgrade points equal to their grade. I usually do mass slave-taking runs.

  • Take 20 ropes, head Deeper and grab every pretty-looking Commoner, or anyone of better grade.
  • Head back to town once I run out of ropes, buy teleport stones to send the Rich and Nobles straight to jail
  • Quicksell the rest, then settle in for a round of slave-breaking. Mostly I throw Fear and Sedation around like it's going out of style.

It would be ridiculously cool if you could do an expensive lab procedure to steal the body of a slave.

  • Get their race, cosmetics, level and attributes
  • Keep your spells, reputation (though maybe lose a bit because it's monstrous, and people wouldn't recognize you)
  • Not sure which way would be appropriate for abilities to go, or tattoos.

It's unlikely to be overpowered because it would be expensive and require a level 2 lab - by the time you could afford that and the procedures, you probably have played for quite a while, whether fighting or earning.