I really enjoyed that - super hard, but in a way that makes every move forward feel like a victory. There are subtle things that could make this more enjoyable for a general audience, like the ability to grab onto the ground or a slightly stronger pull force, but I'd hesitate to make changes like that because it's the difficulty that makes it satisfying. Great job!
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Albert's Big Meal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #583 | 3.778 | 3.778 |
| Overall | #1023 | 3.432 | 3.432 |
| Fun | #1042 | 3.296 | 3.296 |
| Presentation | #1574 | 3.222 | 3.222 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Albert(the snake) is made primarily of two conjoined physics objects. The rest of his body is just for presentation. Albert also moves through the world by grabbing onto objects and npcs within it.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio


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