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Good evening, I was about to write a comment about how I wasn't able to start the application on Mac, luckily I was saved by your introduction, thanks for that already :)
At first I wasn't quite sure what to expect from "Sticky buns" but it really lived up to its expectations :D
The idea to pick up buffs/debuffs/abilities and throw them away on demand again, is pretty neat  and I haven't seen a similar mechanic myself before. I didn't investigate the AI of this game but it didn't feel awkward and barely noticeable (which is a really good thing). It was difficult get rid of slow/poison buffs again once picked up, you basically had to throw away all your inventory to walk normal again which was a bit annoying. I am a bit sad that we only had 4 different power-ups in the level because this is definitely a scalable concept but this is not something I hold against you. Overall I enjoyed your game to most so far, considering the entire game experience.

Well done!

I'm glad you were able to figure out how to run the game! 

> It was difficult get rid of slow/poison buffs again once picked up, you basically had to throw away all your inventory to walk normal again which was a bit annoying.

We didn't have a lot of time to hone in on inventory management or teach it to the player, but at the last minute we had added a Q/E method to cycle through which glob you will throw. It's just when you are in the heat of battle you don't really have a lot of time to swap and throw the specific one that is the issue. We wanted to lean into it being hectic to be poisoned / frozen / have a bomb attached to you and making quick decisions about your globs. Chris had an idea where you could press a button to expel all of your globs at once, but we ran out of time.

>  I am a bit sad that we only had 4 different power-ups in the level because this is definitely a scalable concept but this is not something I hold against you.

We actually have a list of over a dozen different powerups! We picked the ones that were the easiest to understand / implement / teach in the time allotted. 

> I enjoyed your game to most so far, considering the entire game experience. Well done!

Cheers and thank you!