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Neat idea! Took me a few tries to get it though haha Also I'm not sure if it's what you intended, but the game was running at like double speed for me making it very hard to control the character, enemies were super fast too! (If this wasn't what you intended, I think in an older game jam my team had a similar issue where the final uploaded product ran twice as fast as the game usually did in Unity. I think using Time.deltaTime or fixedDeltaTime in a few more spots fixed it! ...or it might have just been a browser issue) Either way, congrats on making a game!!!

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Yep, I just slapped an Update() on it and called it a day lol. Thought that may be an issue but didn't have time to troubleshoot it on multiple devices. Thanks for the feedback, the game definitely was cobbled together and definitely not on par for what I'd hoped for, (some SERIOUS overscoping there lmao) but I'm glad I got a submission in!

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Also, yep, the "how to play" definitely should NOT have been saved till the last 2 minutes before final build... definitely a learning process