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(+1)

I love how polished the game is and the quality of life elements like the chittering blocks. I only felt that when I got down to 3 blocks left the game became almost too easy for me and it didn't feel like it was getting more difficult. As long as I had a 2 stack and a single block I could easily make a stair formation, an upside-down L formation and a 3 block tower really easily and that's all that 3 blocks can make and will be required. This lead to a certain sense of boredom because even though I couldn't collect all the coins I could easily pass the wall just collecting  1 coin and speed the pace up so I could pass double the walls 4 blocks could and still end up with the same number of coins.

I feel (at least with 3 blocks) there should clear difficulty increases to make it less monotonous.

Thanks for your feedback! We where thinking about a life system instead of losing blocks or regaining blocks every couple of coins, but we didn't have enough time to implement it. We might do that in the future :D