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Entangled Worlds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1309 | 3.385 | 3.385 |
| Overall | #2185 | 2.949 | 2.949 |
| Originality | #2225 | 3.066 | 3.066 |
| Fun | #3051 | 2.396 | 2.396 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We join up items between the two worlds (also, characters' friendship is a way to join them together!)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really nice art for the game! I liked the idea of being able to turn on and off the entanglement for blocks. I noticed some other comments about the woes of overscoping, and that's really just what happens in 48 hours jams haha. Great job with what you have though, would love to see it polished up!
Interesting idea nad visuals. You can look into sorting layers to help with the overlap of the characters and blocks. I got lost on what to do in room 2 since it didn't communicate well on what you were expecting. Sorry.
I liked the art and music a lot. I had a hard time connecting the two blocks, but still enjoyed the puzzles.
The game is cool and it has lots of potential, it lacks a lot of feedback (when you change the character, or when you star pushing some blocks). Solving that issues and adding an ending less anti-climatic I think it could be a great game.
Honestly, in retrospect I see that we’ve bitten too much to chew. Even the (valid) issues you bring up - we’ve had a sound for pairing, and there is a block grabbing sound, but there was no time left for polish. Same with the character switching - we’ve implemented a change in the tune, but it is too small to notice.
I really like the story! The art and music went really well with it and all together it really caught my interest. Even though some controls where a bit difficult the gameplay still showed the mechanic and the theme nicely, well done! :)
Cool idea, but that entanglement is WAAAY too finicky, I couldn’t make it past level 3.
I enjoyed your visual style and the music too.
Amazing presentation on this
Thanks! :)
I really like the art! The puzzles were fun too, but I couldn't move the right stones on level 3. Good job!
Love the artwork and also great execution of the theme!
nice job! interesting concept. i liked the visuals and the music, good experience:)
The way I solved some puzzles did not feel completely right, which made the game a little less fun. Good art style and nice concept.
Lovely! Bit tricky to figure out occasionally.
Interesting way to implement the jam's theme into a puzzle game. Linking objects on the panel creates interesting ways for solving a level.
However the linking mechanic didn't always work for me and therefore i had to quit the game at some point. I was also missing a little bit more player feedback, such as whether an object was linked or which character i am currently playing.
I really like the overall presentation of the game, the music sounds awesome and the pixel art is clean.
Overall i think this is a pretty solid submission. Good work.
I liked the idea, but the puzzles may be a bit confusing in the sense for example that the game doesn't explain to you (or I am a potato head) that the rocks have inertia. Apart from that, I liked the art, the characters look interesting just by watching them. In general, an interesting game that with a bit of music and narrative (in my opinion) could become an interesting full game. :P
Fun little game! Looks nice and was pretty enjoyable too! Controls are a bit janky at times but it was only a small annoyance.
Fun little game! Looks nice and was pretty enjoyable too! Controls are a bit janky at times but it was only a small annoyance.
cool art y'all!
Thanks! :D
I loved the graphics, comic, and lore of this game, and it's amazing that you put all this together in 48 hours!! The controls were a bit finnicky at points but the core concept was pretty solid and I enjoyed clearing the levels. Amazing work!
Thank you! I'm amazed myself with what we managed to make in 48 hours! for about half the team this was our first game jam, so we're all quite proud of this game, flaws and all :)
By the way, we played your game on our stream!
Thanks a lot!! :D to pass level 3 (and 4) you need to "throw" (release the block while moving) the blocks across the gap to activate the pressure plate. I'll add that to the description for future players.
A great take on a popular mechanic and a nice interpretation of the theme! I really liked the art and the visuals too! <3
Thanks! I'm glad you liked it! :D
Sadly I wasn't able to get the crates entangled in the first level. Still concept and art are beautiful! One thing I would do is add a shadow beneath the crate when you pick it up to make it more obvious that it's being carried.
in lvl 1 you just need to place the stone on a pressure plate, the levels after that you have moon altars you can use to entangle stones. We realized later that the stones were easy to miss as movable objects, but the game was already out and the time limit was already over ;;