Well designed little puzzle with an interesting mechanic.
Love the aesthetic too, very unique and well executed. And the music fits nicely with the mood.
| Criteria | Rank | Score* | Raw Score |
| Fun | #408 | 3.667 | 3.667 |
| Presentation | #484 | 3.928 | 3.928 |
| Overall | #574 | 3.667 | 3.667 |
| Originality | #1413 | 3.406 | 3.406 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The level's elements (circle and squares) are controlled by the interface and consumes the same shared energy
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Well designed little puzzle with an interesting mechanic.
Love the aesthetic too, very unique and well executed. And the music fits nicely with the mood.
cool puzzle! the premise is so simple but it becomes so challenging! =)
love the pixel art, but the green color pallete tires my eyes a bit (maybe its too bright)
Nice desing on the puzzles, they were interesting to beat. Nice job^^
Loved the look and feel. Also, the puzzles were difficult enough to feel rewarding. Good job!
Was very necessary to stop and think on what to do which is very impressive for a jam game. Really fun time playing this one. I see it mentioned below and am sure you know about it but a preview to see better where the boxes would've switched to would've been very welcome.
The energy I think was a fine addition since without it there could be a lot of brute forcing and hosing around to get to the exit without much thought.
A fun and straightforward puzzle that wants a player to find the most optimal way to solve the level. I am guessing ur presentation is "linking up OS system".
confusing area
- Can't tell where is the circle is at the start of the level. change the color of the circle would make it easier to spot.
-Can't tell where is the other "square" without using energy. having a dotted square is could help inform the player where are they without wasting energy switching around.
Extra suggestion for improvement
-Adding enemy (in-game context "virus") that move per turn the same way as you, will give variety and more challenge.
-Adding a battery to either recharge energy or give player points, it could make the level easier or give the player an optional objective "collect them all" aka more variety to your game.
Great puzzle level design with a perfect difficulty curve, combined with a pleasant theme and soothing soundtrack, absolutely loved it!
The aesthetic feels authentically retro, I liked it a lot. Each puzzle was a fun challenge, and for the most part each level was more difficult than the last, so the curve was perfect. I had to think about it for a bit, but I wasn't ever ripping my hair out, which is the perfect level of difficulty for a puzzle game.
I love the retro computer theme, sometimes there were corridors and blocks that I didn't use and I'm not sure if I just found a second solution or if they were red herrings but they put me off track to the solution sometimes. Hopefully we get to play more levels with extra elements like locks and keys or push-able blocks some time. :D
Ooooh, I like puzzle games ! It's very interesting, and I can really see the potential where you could have way more mecanism to interact with your control panel and have complex systems in the field.
Great game !
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