Pretty good!
Definetly solid with its physics on the boulder. The player is kind of wack tho, but I'm guessing it's very intentional given the level design.
| Criteria | Rank | Score* | Raw Score |
| Originality | #1130 | 3.518 | 3.518 |
| Overall | #1298 | 3.301 | 3.301 |
| Presentation | #1350 | 3.360 | 3.360 |
| Fun | #1604 | 3.026 | 3.026 |
Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character is shackled to a giant boulder which both helps and hinders them at different points during the game.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Pretty good!
Definetly solid with its physics on the boulder. The player is kind of wack tho, but I'm guessing it's very intentional given the level design.
Good game, I think if you're intention was to make the next Getting Over It, you succeeded
Quick and fun, but I had collision problems and ended up under the floor many times 😅
Loved this! The presentation is really nice and the weight of the boulder felt satisfying and fun. The game matches the theme really well, I could definitely see myself playing more levels of this.
It's fun, but it's also really janky. I got a fair bit of the way through trial-and-error, which felt rewarding, but it definitely needs a checkpoint system. Not going to lie, though, watching your character walk in mid-air with a great big boulder behind him is pretty funny.
This seems to be polished. I love the physics of the giant rock. Like others have said, it feels weighty and that's a good thing. I can feel the struggle of the character pulling and pushing the rock. It can be annoying and frustrating too! lol. The puzzle is quite challenging, and bruh, please give me a freaking checkpoint! LMAO. The graphics on the other hand gave me nostalgic vibe and I like it. Good job.
Fun concept ! Simple idea and an effective one. The physic is a but wonky with the player being too floaty.
It's a really fun game with simple but clever mechanics. It's also cool to use Greek mythology for the setting. Who doesn't enjoy getting flung to the sky with a boulder. The physics of the boulder is very well done and conveys its weight.
I think that the gravity scale of the player is a little too low. Not sure if it's intended but it is possible for the player to pull the boulder instead of pushing. As you have noticed, having instant kill when there's no checkpoint is a little too punishing.
Great job making the game!
I love the concept but you NEED a jump and checkpoints, also the main character floats too much. I like the level design, though, and the pixel art is great.
The physics are pretty wacky (got that walking on air magic) but tbh it probably only makes it more fun. Good choice of art too! It could use checkpoints but maybe I just didn't make it to one 😂
Good fun to go flying attached to a giant boulder but a unbreakable chain. I did find myself unsure how to progess at points since there was not really clear indications on what buttons and switches were doing. Liked the music and art style and when I was able to make progress had some good fun with my boulder friend.
Honestly, really cool, I also managed to break the game within 30 seconds.
Leave a comment
Log in with itch.io to leave a comment.