Really unique idea. I loved having to switch between my gun and the torch, and that the switching was on cooldown. I really had no issues with this at all, great job on this!
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Torchure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #785 | 3.432 | 3.432 |
| Presentation | #812 | 3.695 | 3.695 |
| Overall | #881 | 3.498 | 3.498 |
| Originality | #1504 | 3.368 | 3.368 |
Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the torch joins the player with the ability to see and the gun breaks it.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Very unique concept for fitting the theme, love the presentation and overall a very enjoyable game.
Cool game! It's like a top down Doom 3, where you have to switch between having your gun out or your torch to see. Works great as a browser game, good job!
Amazing game! Loved the music and art, this better get in mark's video
Pretty cool concept, experienced some weird lag spikes when shooting sometimes.
After a few levels it got a bit same-y; I sort of wish there was some additional twist to it. Maybe just some more polish in the game feel, music and visuals could make up that difference – I’m not sure.
Overall, it’s a pretty decent experience and although I’ve seen quite similar concepts before it’s quite well executed.
I really like the idea, but I think the timer between the torch and gun is too long. But still a lot of potential for variations of these existing mechanics (as others have pointed out!)
373 seconds!
Very fun game and it looks/sounds great. I love the classic horror trope of "light or tool, choose one" being used in another setting. With some more enemy types (Maybe an enemy that moves towards you if they are within sight of you in the dark but run away otherwise, or an enemy that runs to a home base when the lights go off). Good job!
Very enjoyable! Music was superb and the gameplay was simple. I can see variations where there are different pickups that can connect with the player.
From the games of the jams I have played so far the action of switching between the gun and torch has had the best balance of simple and satisfying which gave the game a great game feel!
If anything could be improved in a potential future version might be to add a slight ping or hint where the final enemy is when there is only one left after a bit. Hunting for the last enemy breaks the flow of the game a bit. (And with my luck it is always on the other side of the level. ;) )
This actually comes together surprisingly well for how simple it is! There are a bunch of directions you could take this if one were to expand on it, but the core is already pretty addicting.
The music fits well with the theme, the gameplay seems polished, I like the concept of having to switch between the torch and the gun. I can see how objectives can be added to this game in the future. The only issue I had was if the player is static and close to the bottom wall the bullet didn't shoot properly and the control of switching between torch and gun seems a bit unresponsive. Above all, this is an excellent polished game!
This is great! Fits the theme well, is intuitive, looks good, plays good, got the whole package here. As someone else mentioned I can totally see someone trying to speedrun the game, it'd also be interesting to have a scoring mode that perhaps keeps track of how many times you shoot and how accurate you were, add a secondary challenge to sort of planning out your shots and making them count. This would have fit excellently into the "Only One" jam as well! Nice work!
This is a really good game! It goes super fast to understand the premise of the game, and we can totally see this game having some kind of speedrun mode! Well done!
This is a really cool concept and a very good implementation. Everything fits nicely together, looks, feels and sounds very good.
Not much negative to say about this except it's a bit exhausting when you miss a single enemy in the opposite corner of the maze and have to walk all the way back. A roll, dash or sprint would have been cool but that's just me being too lazy to walk!






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