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KeyChained's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #3033 | 2.405 | 2.405 |
| Originality | #3263 | 2.608 | 2.608 |
| Overall | #3364 | 2.423 | 2.423 |
| Presentation | #3661 | 2.257 | 2.257 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Keyboard keys are chained together in later stages and are both pressed when any of them is clicked
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The concept is interesting, and the level utilizes it well, but the controlls feel slippery.
Thank you, I have uploaded a new build with better controls! Feel free to try again and let me know if its any better
It's better now, Thanks for the update!
The concept is really cool but the camera makes it really hard to play through the game without getting dizzy sadly.
I have just uploaded a new build with the camera sticking to the player, I hope it will allow you to play!
Interesting mechanic, but the problem is that the level is already hard on its own. Games like this are better with an easy level that become complex with the restrictions you put in. But hey I see in on the game page that you are already making the game better so nice!
Good job
I think the game suffers from the usual "developer plays their game too well" so I didnt find it as hard.
I have just altered the layout slightly and improved the controls and the camera so it might be closer to the right difficulty now
Great mechanic! Altering the player inputs and forcing you to go back through the level with the gimmick was clever. Very well done on the gameplay portion. I played it here for more thoughts! (Also download the game instead of the browser for best experience)
Thank you for trying it out on your stream! you seemed to have fun despite the camera issues.
I have just updated the game with a nearly static camera and tighter controls if you feel like trying it out again.
I have attempted to make the web versions as playable as possible but seems like theres a limit to what a browser can do(or at least with my skill).
Once I downloaded the game (which I did on stream as well, the gameplay really smoothed out. The webGL version was just too laggy. But the game was really fun and I really appreciated the core gameplay concept of the keys being combined to add a new challenge to the looping level!
This game's central concept is really good. It reminds me of the old flash game This Is The Only Level, where you have to go through the same level layout with different mechanics. This game also shows off the joined together controls very well, especially with the first sign.
The main problem is the level design and the player physics. The level design asks for a level of precision that the player physics can't exactly give, so it turns out a lot harder than it needs to be. Tightening the controls is an easy way to fix this.
Also, as someone else mentioned in the comments, the premade assets haven't been imported or resized properly and wind up blurry, even on the recommended full-screen mode.
Still, despite that, with a bit of polish, this could become a really good game in the future.
Thank you for the in-depth review! I have not played This Is The Only Level but I have played one called That Level Again with a similar concept, which I didnt actually think about while making this level.
I have just updated the game with better physics and slightly easier layout!
Just played the updated version! While there's still some graphical issues, it seems like all of my main issues were fixed.
This was actually a really fun concept. The sign at the start was a really good way of showing how the mechanic works once the first restriction comes around. Presentation could be better, though. The premade assets weren't fitted properly, so it looks blurry and doesn't fit. Other than that, the game's mechanics are really good! Nice job!
Didn't understand the concept at first and thought the game was broken. After I understood I still found the game very frustrating.
The game was really hard for me to get the hang of. The controls aren't what I expected at all. But it was fun. But I missed the theme completely as I couldn't even get past stage one. The camera made my head hurt a little.
I think it is solid for some people. Sadly not for me. Nice visuals though.
Good job making this on time!
I have just updated the game with a static camera, the theme of the game starts from stage 2 so hopefully you will be able to see it if you try again.
Nicely done mate. Finally got the concept of how the keys joined together. Good Job!
Nice simple platformer. I enjoyed it for the level I played. It shows promise but it's just missing a bit of polish to really wow me.
Still, good job!
I see that this game resembles Super Meat Boy, and I think one key thing to focus on when you are inspired by another game is the mechanic of the game instead of the visuals.
The two points can be summarized as "Feeling" like another game, is much better than "looking" like another game.
I can think of two reasons to focus on mechanic instead of visuals when working off of an inspiration:
I hope you consider my advice, and please don't take it personally -- I just want to help!
This game was not inspired by Super Meat Boy....
I like the idea of this one quite a bit! Wish there were some levels where more than 2 keys were combined, neat idea!
This game was unplayable for me, as the character moved far too quickly forward automatically. And since you didn't use point filter, the title was very blurry
Hi there, I just updated the character movement and fixed the filter, thank you for the feedback.