Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Wow, the game is extremely polished for a jam entry. It's obvious that the presentation and theme fit are top-level, just looking at the game feels amazing. Gameplay-wise, the core mechanic is easy to understand and fun to play.

On other side, the score point was quite counter-intuitive. When I get hit, it says -10 points, while in reality, you get like -100/200 or so (also this is a little against the main premise bc you want to run very fast, but end up slowing down to not lose points). The last thing is just the export format. The web is usually easier to pick up and play, so if you want to participate in future game jams, try to fit it into the browser. In rest, a very strong and good entry.

P.S. Intended or not, but you can sneak out outside the map through wooden fences (they like collision boxes or something 😅).

(+1)

Thank you for this comment, we're really happy with the reception of this game !

Oh god I had never noticed the score problem, we had the malus set to 100 at first but it always led to negative scores, I must have forgotten to replace it at one place...

You're totally right about the web version, it was planned but my PC took half an hour to make webgl builds that didn't work, so we gave up on that after a few tries to not lose too much time. I know it's a big loss, many players don't even try games that are download only...

And yeah there are hitboxes missing in some places, last minute changes in the level design have caused us some problems, I hope people don't get lost too much, we've noticed a hole in the hitbox where the path is supposed to be blocked...