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(1 edit)

...if I'm really nitpicky: there's one level where the ceiling spike is kind of behind the UI. I jumped into that 3 times. >:-(   But probably I'm just dumb. :-)   And there should be a little more leeway in the spike hit tests: one pixel overlap is already a kill, when there's no visual overlap yet.

Thanks so much for playing and for the great feedback! You're right about those spikes. I noticed that after I had already submitted it.