MURDER! :D Great fun little game
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The Meek-Mooks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #271 | 4.122 | 4.122 |
| Overall | #908 | 3.486 | 3.486 |
| Originality | #1469 | 3.378 | 3.378 |
| Fun | #1730 | 2.959 | 2.959 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
To become human, three meek-mooks must join together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Fun little game with great presentation. The movement is a bit slow but I liked the platforming with the 2 characters. Great work.
The animations are cute and lovely! I think some audio would've been a great addition, but that's just me really liking audio. The levels are more interesting than I thought they'd be, the moving platforms add a lot of nice complexity to the puzzles.
Really charming! I love collecting together these little fellows to build a human, and the story elements really add to the game, especially with the humour - it was fun, and it gave meaning to the game! The puzzles were interesting too, but I would say that the movement was a little off, feeling kind of slow and floaty. It didn't make the game unplayable, though, but some tighter controls would've been nice. The artwork was wonderful, I loved how cute the little meek-mooks were! The way you used colour to show what everything was really helped the game as well, with the ground being dark purples, interactable objects being pink, it made the game a lot more readable. Those short cutscenes were very nice as well. It's a shame that there wasn't any sound or music, but it's fair enough if it was made in 48 hours, it's an impressive amount of work already, and it's best not to stress too much about it! It was real fun and charming, good job!
helleww, bolshevik here.
The game’s super charming, I love the vibe it had so I completed the whole thing.
Here’s my feedback:
Art: Animations were too choppy but given the 48hrs period, I think the art looks surreal, original and great!!
Gameplay: Although the idea of stacking them together felt really cool, and using the different sizes to limit where a character could go, the game felt too “floaty” when it needed to be more precise, specially in a couple of levels where the jumps had to be tighter.
Sound: I don’t know whether it’s WebGL being janky as always, but couldn’t hear a thing.
All in All, a solid 4 stars all around. Great Entry :D
Cool story and art. Cool idea of stacking them on each other. Sometimes jump key is bugged. Good job.
A lovely story with glorious art - it reminds me of some of Chris Riddell's works in its gentle absurdity. However, I agree with the others' sentiment: the levels are quite barebones. Several times it felt like I am fighting the game, not playing it - and that considering that the levels are designed as a puzzles about overcoming the difficulties of moving two (three even) meek mooks at a time.
Taken as a jam game, it is a pleasant experience, but I cannot help but wonder whether making it shorter and focusing on the fewer levels would have made even better.
Great Job! The best thing I love about this game is the story.
This game explores some cool concepts and has really cute visuals all around fitting the jam theme pretty well!
My biggest critique are the controls which feel like they could definitely be tightened up a bit more
Great job!
The aesthetic of this game is really cute and had a lot of interesting little details (i.e., some of the ruins were busts of humans, which seemed fitting). I like the character designs of all the meek-mooks. The puzzles were fun to solve (I liked the level with the four buttons and the finger). Great job with this!
This game is adorable! "I'm a meek-mook, not a judgy-mook" my favourite phrase of the jam so far. I loved the set-dressing with the fingers and the giant hand pieces and the story was charming with a good sense of humour. Controls were a bit floaty and some levels I feel like I solved them in a non-intended way, but I still had fun.






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