Hey, this is a cool & fun concept, you should expand upon this more after the jam, I really enjoy my time with it! The only thing to add that I could think of right now is transition animation for when the block is rolling. Regardless, really great work! :)
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A Blocky Stroll's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #1694 | 2.979 | 2.979 |
| Overall | #2221 | 2.931 | 2.931 |
| Presentation | #2371 | 2.833 | 2.833 |
| Originality | #2437 | 2.979 | 2.979 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The blocks scattered around join together with the player when you touch them.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Encountered an interesting bug that maybe you already know about, but I managed to "crush" a block resulting in it disappearing without adding to my connected cubes (though it seemed to just be inside them lol). May make for an interesting mechanic for further puzzles!
Very interesting idea of "rolling" the dice. The music could've been looped, but overall it was simple and entertaining.
Fab idea and really loved how level 3's solution needed you to rotate the L block and think more clearly in 3 dimensions. I initally fell for the trick of lining up all 4 blocks on that level too, so the design made me feel quite clever when I worked out what to do (which is obviuosly what a good puzzle game should do!) Great work on this, with some more levels added post-jam this could be a really great little game
It would be nice but the camera following the block insetad of being fixed made it really hard to play and enjoy.
Really was clean and really well executed! Especially for 8 hours! The gameplay he music and art fit well
Great aesthetic and mechanics, I only wish I could see the block move you move it around (outside of falling off the map). Really impressed on the rolling about physics and all the calculations that would've gone with it, great game for only 8 hours!
Felt like a nice take on similar genres. Thought it was a bit samey on the first couple levels but thought it got interesting when I could connect to more blocks than 1 and create interesting shapes to solve the puzzle. That was unfortunately the last level!
Yeah, I spent so much time on the mechanics I forgot all about making levels haha. I built all four levels in the last hour... I wanted a tutorial that would be easy to understand the concepts without any text, but due to the lack of time, I definitely didn't give the first three levels any flavor :(
Great job, loved how you were able to present the mechanic without any introduction or tutorialization and I was still able to understand.
This is a nice concept! Could definitely see this concept used as a full game.


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