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(5 edits) (+2)

That was really good ! You took the basic "two characters to control" approach, that we can see in so many entries, but with the absolute genius twist of having two different genres ! This is really original, and leads to unique puzzle.

The level design is really good ! I would love to see more levels in a post-jam update to see what you could do with that idea. The sounds were simple, but great and gave the right amount of information.

The turn-based physics are a bit weird at first, but once I got the hang of it, it was really good. You value more the reflexion than the actual "sweaty frame-perfect" execution, that's a good point for a puzzle game =). The only little complain I have about it is that the order of the actions is not intuitive and I got killed in situations that are, for me, not logical. For exemple, in that situation :

I feel like I shouldn't be killed if I walk to the left, since, technically, we both move in the same direction, so it cannot kill me. Once I knew it, I could deal with it, but it was not intuitive ^^.

Overall, this is a very solid entry, good job =) !

Thank you for your kind words and the generous feedback! :)