Play game
Double Trouble's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #317 | 4.083 | 4.083 |
| Overall | #610 | 3.639 | 3.639 |
| Fun | #669 | 3.486 | 3.486 |
| Originality | #1559 | 3.347 | 3.347 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We implemented a multiplayer (two person) boss rush game where the two players must attack together in order to create synergistic spell combinations that deal more damage than without to the enemy. As not all spell combinations result in beneficial effects, players must think on their feet in order to choose their desired spell combos in the short amount of time provided. In other words, the players must synchronize (join together) their attacks in order to win against the enemies they face.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.






Comments
REALLY good concept. It's like Doodle God but instead of being a boring experience of banging your head on a wall until getting a crack, it's a frantic experience of "oh shoot uhh this should work maybe". To top it off the art is really good.
I quite like this idea. It has a lot of room to grow, but the work you were able to do in 48 hours is impressive. The biggest thing missing is some indication of the short time limit the player has to pick their cards. Great job.
This was so good! It was fun trying to predict what effect the combinations would have before running out of time each turn and the visuals were hella cute! The interpretation of the theme seems quite unique too, nice job! :D
I really like this game C!
Absolutely adored this and would love to see it fleshed out into a full game :D
All I'd add is perhaps a turn timer to give the player a quick reference.
Card games rule ;)
Quite a charming game aesthetically and it's quite fun as well, though I am a bit confused on what the numbers on the cards actually mean, my best guess is it's the "strength" of the card, how much damage it will do (or in the case of shields protect from), but, perhaps unimplemented mana? A bit more of an explanation on the mechanics would not go unappreciated. All in all pretty enjoyable, nice work!