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Zac E

433
Posts
53
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21
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A member registered Jun 30, 2015 · View creator page →

Creator of

Recent community posts

Thank you!  Glad you enjoyed it.

Thanks!  It took a bit of time to get the movement to feel about right, so I'm glad that worked out.  The hourglasses give you extra time on the next run.  It could certainly be better communicated.

Thank you!  There's definitely a bit of a learning curve.

Wow, thank you so much!  Glad you enjoyed it!

Got it.  Thanks for clarifying.

Gotcha.  Thanks for clarifying!

Thanks for the feedback!  Partial boosts are a great idea.  Could explain more about the timer power ups stacking?

Thanks!  They should be giving you extra time on the next run.

Thanks for playing!  It's a strange idea, but I'm glad someone got it.  There's room to make that more intelligible for sure.

Thanks for the feedback!  Getting something from releasing too early is great idea.

Thanks for playing!  That's extremely fair feedback.  I wanted to try to make it less dizzying, but ran out of time for.  Certainly room for improvement there.

Thank you for the feedback!  Could explain a little more what you mean by "if the time items you pick up could stack?"

I'm glad to hear it!

Thank you for playing!

Thanks!  Yeah, I've had weird screen sizing issues with it that I didn't get a chance to resolve.  What browser are you using?

Thank you!

Thank you!  I tried to make sure there a good variety of interesting strategies, so I'm glad that came through.  A draw detection system is a great idea.

Thank you!  That's a good suggestion.

Thanks!

Thank you so much for the kind words!

Awesome submission!  I ended up working a very similar kind of  game.  Love the Indiana Jones cats and the great levels design.  Thanks for making it!

Super cool idea and great execution.  I really like how you used the idea in a bunch of novel ways.  Thanks for making it!

Great game, I really enjoyed it!  You make excellent use the core mechanics.

Awesome game.  I think the atmosphere is pretty good and I enjoyed playing with the systems.  Very solid proof of concept and looking forward to how it evolves moving forward.

Awesome game!  I really liked the slick visual style and the variety of different ship parts.  I feel like the difficult curve was a bit off, where it's a bit hard at the very start but gets easier as you go along.  It's hard to get that right in such a short time frame.  I would love to see this idea expanded because I feel there is a lot of potential here.  Still very fun as is now.  Thanks for making it!

Nice little game!  I would have liked a little more feedback on why a certain combination wasn't effective.  I could see the laser or bullet go right through the spider but still fail, which can be confusing.

Awesome puzzle game.  I greatly enjoyed it.  The art style is very crisp and nice to look at.  I wish there was some visual difference between buttons that are pressed once, buttons that need to be held down, and buttons that activate a timed change.  Also, the hat falling into the gray ooze can be annoying when halfway through a puzzle, since it's easy to redo a lot of other mistake related to throwing the hat.  The pure platforming parts are solid, but the weaker part of the game.  Still, fantastic work.  Thanks for making it!

Super fun game.  I would love the option to make left muse click activate the dash instead of double tapping forward.  I definitely got lost at the very end, but I knew where to go the rest of the time.  I like the surreal visuals.

This is a really cool submission.  Very impressive to make a working stealth game in such a limited time.  I could see this being a really fun game with more time in the oven, but this is a great proof of concept.  I can't help but think of how fun a coop mode would be.

Cool submission.  It's pretty funny to become hilariously overpowered.  It would be really neat if there was some trade off for getting a larger slash attack, more wind up or cool down perhaps.  It would be neat if there were more upgrades, even something like scaling up the size of the enemies so they move slower, have more health, and give more exp, for example.  I think you could really take this idea up to 11 and it could be really fun.

Fantastic submission!  It's a really clever take on the theme that works very well.  There were a few points when pushing a 4x block into a portal it wouldn't go all the way through (it looked like because there was a wall behind the portal), but not a big issue at all.  For some of the later puzzles, solving them was fun, but actually implementing the solution often took a bit longer than I was expecting.  Probably my favorite game of the jam so far.  Thanks for making it!

I might be missing something, but I was never able to collect enough atoms to actually build anything.  They would trail too far from the player and just get destroyed by the water bear.  More feedback would certainly help clarify things.  I really like the atmosphere of the game.

This is a really cool idea and the visuals are great.  I can't figure out what is going on.  It seems like I don't have enough science to build anything anywhere (despite iridescent scales supposedly being free).  A lot more feedback to the player would help a ton.  I would love to see this idea fleshed out more.

Thanks!  Those are the two biggest things we'd be looking to address moving forward.

Thanks for the kind words!  That is a great suggestion.

Thanks!

I really like the concept and would love to see this idea have a little more time to develop.  Walls can be hard to distinguish.  Speeding up the snake feels actively detrimental.  The game ending when colliding with a wall feels very anticlimactic.  The current scoring system seems to incentivize just spinning around in a circle.  I wasn't clear on why you would want to place a node at any particular part of the body.  I think there is so much potential here and the art style looks excellent.

This is a great little idle game.  The presentation is very simple but great.  

Amazing little puzzle game.  Great atmosphere and pacing.  I really liked the mechanics and theming.  It gave my computer the orange screen of death (which I didn't even know was a thing), but was still well worth it.

Thanks for the kind words!  Those are both great points for us to look at to improve the game.