An interesting concept to follow and some really nice visuals to go along with it. Though it's unfortunate that there's such a problem seeing those visuals. I'll definitely be looking back to see if there's any sort of post jam patch!!!
A few specifics on the gameplay tho:
- Putting out the fires was a little slow overall, since you have to do a single "laser" per fire piece. I'd say maybe just increasing the number of possible fired lasers would help.
- Some of the hitboxes on the switches were a bit weird. I feel like making them a big larger to make missing just a little less annoying.
Otherwise I'd say it's pretty good, maybe a bit faster movement or some sort of tweaking to make it have a bit more oomph just for some juice.