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An interesting concept to follow and some really nice visuals to go along with it.  Though it's unfortunate that there's such a problem seeing those visuals.  I'll definitely be looking back to see if there's any sort of post jam patch!!!

A few specifics on the gameplay tho:

  • Putting out the fires was a little slow overall, since you have to do a single "laser" per fire piece.  I'd say maybe just increasing the number of possible fired lasers would help.
  • Some of the hitboxes on the switches were a bit weird.  I feel like making them a big larger to make missing just a little less annoying.

Otherwise I'd say it's pretty good, maybe a bit faster movement or some sort of tweaking to make it have a bit more oomph just for some juice.