- You're not the first to tell me the camera felt too low. My intention was to make the mazes feel larger, but I guess it didn't really hit the way I intended and ended up making most people feel like they were crawling on the floor or something instead.
- Music is easily my biggest weakness when I solo-dev something. That's why I kind of copped out on music and tried to record ambient looping hvac noise - I just realized while typing this that it probably would've been neat to set the positional values in the audio_play_sound_at functions that to the position of the maze exits.
- I don't know if everyone would like the game defaulting to full screen, but setting the window position to the middle of the screen does sound like a good idea.
- The rectangle around the GUI elements bugs me a lot. For the glow shader to add the glow around everything, the texture needs at least some semi-transparent pixels to do its thing and I could not get GMS and Affinity Designer to cooperate with import sprites/textures with like a semi-transparent gradient around the edges. Any of the elements in the game you saw that do have that around the edges, I had to go in and manually add that in with the sprite editor in GMS - it was a lot of work and by the time I got to the GUI stuff I was just too short on time (I didn't re-use any existing assets for this game, the whole thing was put together from scratch in about 9 days).
- I didn't want the enemies to be able to enter a chase state from across the entire maze or anything - but in retrospect, I probably should have at least had them aggro on you if they take a hit.
Thanks for playing and thanks for the quality feedback!