Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

That's a good point about the need for some flavor of damage indicator. I'll have to think on that.

The cardinal directions on the walls were originally supposed to be just for testing, to make sure all the uv maps were getting set correctly - but then I kind of got used to them being there, so they made it into the high res textures when I was replacing debugging graphics.

Thanks for playing and thanks for the feedback!