
A woman approaches me and offers me her services. A sentence later she is "tied and bound and is looking at me with fear and hatred". :D
[Minor spoiler alert]
The second time I ordered a slave from Sebastian (a Taurus for Melissas Quest, the first time it was a male :P), the slave's rank was "person", not "slave" or "poor" etc. I could not interact with the slave.
Changing ["origins":"person","originstrue":"person"] of the slave in the save file to ["origins":"slave","originstrue":"slave"] fixed the bug. I ordered 2 more times since then and could not repeat the bug.
BUG: When the captured person wishes to repay you, selecting "Ask for material reward" and receiving an Item (not gold) the proceed through area progress bar resets if its at the last encounter before choosing a path to take
This has happened a lot to me although the chances should be sooo small. Needing a bandit and bystander encounter, then the bystander rewarding you, then an item reward, and finally all this on the last encounter for the area.
EDIT
BUG: When starting the game from Frostford then eventually getting to Winborn and purchasing the Teleport Gem, will result in -500G then removed from the shop (all normal) but when opening the Portals tab at the mansion, Winborn isn't there (I've also been to Gorn and bought that Teleport Gem as normal it does appear as an option to teleport to so it seems its just Frostford to Winborn)
0.5.11a
WIN 7 Home Premium Service Pack 1
Background music would stop playing when opening up the menu or in some events like rescuing Tia, which requires loading a save to restore.
Also in battle, when cursor lingering on an enemy a text box with their name pops up. But this text box doesn't disappear after the battle ends and keeps on obstruct the screen. The only way to close it is to either load a save, or get into another battle and wave the cursor on another enemy to make the text box disappear.
0.5.11a
Windows 10 home
When ever I equip a accessory or armor that adds health to a character then cast a heal spell on them the game drops the health of that character back to normal and if I take the item off of them the game will then drop their health down the number said item added and will stay at that lower number for about a week
I Just found this game a week ago and I'm looking forward to see what else you're going to do with it
Ver 0.5.12a
Unsure if this is a bug or a broken feature.
For some reason a mental breakdown from stress has a 100% lethal outcome. and there is no warning about this in the end day report from Alisse. but it still shows up in the side log. "XXXXX is deceased", followed by "You no longer own XXXXX". This has costs a pretty penny in expensive farm girls. As well as an accidental mental snap of my own sister so it is a bit of a bummer having this happen.
I didnt manage to fully fix the problem like how you wanted it to work. but no matter the values added, if its set to health_max it always outright kills. if i just set it to health/5 she just drops down to 5hp every time. no matter what i tried with the values health_max is a death sentence.
Edit: Without the entire line that messes with health. they still drop down to 6hp out of 100. so something else may be tied into this issue.
0.5.12a
bug:sometimes in marsh and sea u can meet monster who invincible for simple attack. - Thats because bug:rogue armor have 89 defence =D
bug:dont closed popup with description of enemy\item\ability after battle\loot screen if u use keyboard button instead of mouse clicking
bug: description for slave spec didnt show for other slaves window in outside
bug:without "fadeanimation check" laboratory dont show up upon current page if this not mansion page.
bug:if u have in backpack lot of item(full page) they who in bottom haveflickering popup
request:add check box for show\hide body image in inspection page - because when looking for suitable for quest slave, their bodyimage overlap slave sheet
also here is a bug:sex with boys(fondle chest and nipssucking) break time limit.
also there is mistakes in one of libraries books. - "History of MankindAt the begining of time..."
minors:
in globals.gd: double 'Halfkin Bunny' in gorn and frostfords races
in repeatable_quests.gd: no 'Beastkin\Halfkin Tanuki' in common or rare race(is u just forgot about it?), $himself in quest 001, cirus in quest 018, code = '010', and avoidhusband's in quest 019.
in exploration.gd: eleven land. (mb something else, dont remember =/)
in enchantments.gd: Bonus HP dont working in combat =/
in items.gd and slave_tab check above: rogue armour and relatives
in outside.gd: Sebastian have 'person' instead of 'slave' in origins of requested slave
in combatdata: Old: description = "You come across a rare $race monster $child. $He hasn't spotted you yet. ", steel need coloring D=
also in "deep" locations enemies counting almost always wrong
Here realy fixed relationship: Mega Spend all my day with trying to fix and now finally done =D 
insside mansion.gd slave_tab.gd and constructor.gd also with fixed Quick start bug when player id = 0
CRC32: B160B732
MD5: 53F787E76AAA1EDF4B0AD4C1252B9D08
SHA-1: 9EFCC155C2A0309C76ED4B3DE84AD10329595028
unpack in you $gamefolder/mods/
absolutely no need in new game, all working. =3
Update 07.06
When someone sended to vacation, their tab didnt closed, so i can manage their work/inventory/sleep etc. (see screens)
deterrent potion didnt remove sex-crazed
Forgot to mention: with new stress system - captured slave might dead in next day bc: first they have suffer from stress higher than 33, than 66 and in final 99 their health set to 1 and they suffer from damage =/
there also lot of minor bugs and mistakes but i dont remember them all correctly =D
album with bugs(gonna upd reg)
to fix traits sheet in slave descripion add in statspanel.gd:
elif i.tags.find('sexual') <= 0 && i.tags.find('detrimental') <= 0:
text2 = "[color=1]" + text2 + '[/color]'
and change:
text += + text2
to
text = "$name has trait(s): " + text2
Update 09.06
Sell dude from jail, place anorher dude in jail, buy back dude from jail - ??? - jail overcrowded =D (see screens in imgur album)
Others specialization didnt show correct especially when looking about yourself(i have traper and ranger in group)
Headgirl collect xp too fast. Really.
Really need to swap purchase and cancel button bc after checking first in city quests/slaves - (cancel fortreit accept) accidentally often press accept/purchase when check slaves/quests, and in Slave services too
I dunno why but at least 3 days i didnt recieve full money from slaves work >.<(see log screens from one of days) later i recieve full income
1) 0.5.12a (as far as I recall)
2) Windows 8.1
3) Ending is bugged, got 10 identical characters, each with same name, stats, traits, portraits etc.
4) I think that I pressed "1" to move between events. Maybe causing the ending script to go multiple times, giving me said character multiple times? It did repeat each scene multiple times.
5) Time to make each of them obedient and abuse their "Authority" trait, have everyone be obedient forever. Unless that doesn't work.
Update: got a noble from umbra, already branded, set her residence to communal, set head girl to patronage, improved noble's mental stats to 100 for courage, confidence and wit, cast Domination to lower obedience. Next day, increase in obedience: 9->30. next day: 30->??. Next day: ??->80ish.
It's safe to assume that the Authority trait doesn't stack as no 50+ increase in obedience happens. Unless daily obedience increase is capped. Which I'm pretty sure it isn't.
1) 0.5.12a
2) win 10
3) conflicting traits
4) no real way to replicate as its up to rng to cause randomly generated characters with 2 or more traits that conflict with one another
5) while not major it could cause some issues. a slave i obtained from the random event where a tresspasser was found ended up having both "Mute" (cant work at occupation requiring speech) and "Pretty voice" (vocal occupations more effective)
ver. 0.5.11a
windows 7 x64
I get a error when starting it with the win64 public version: "Can't create an opengl 3.3 rendering context", not really sure its a bug on your end, when searching it seems to have something to do with the engine itself.
I'm playing with a notebook, possibly the cause has something to do with optimus technology, just figured I'd let you know and maybe help someone else who gets the same error.
Is not a fix, but win32 version works fine.
great game btw :)