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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Old Bug Report Thread Sticky

A topic by Strive4Power created May 27, 2017 Views: 55,314 Replies: 563
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A woman approaches me and offers me her services. A sentence later she is "tied and bound and is looking at me with fear and hatred". :D

Deleted 1 year ago

Or servant

Deleted 1 year ago

[Minor spoiler alert]

The second time I ordered a slave from Sebastian (a Taurus for Melissas Quest, the first time it was a male :P), the slave's rank was "person", not "slave" or "poor" etc. I could not interact with the slave.

Changing ["origins":"person","originstrue":"person"] of the slave in the save file to ["origins":"slave","originstrue":"slave"] fixed the bug. I ordered 2 more times since then and could not repeat the bug.

Deleted 1 year ago

Hm ok thx, that works faster than editing the save file ^^

Deleted 1 year ago
(1 edit)

BUG: When the captured person wishes to repay you, selecting "Ask for material reward" and receiving an Item (not gold) the proceed through area progress bar resets if its at the last encounter before choosing a path to take

This has happened a lot to me although the chances should be sooo small. Needing a bandit and bystander encounter, then the bystander rewarding you, then an item reward, and finally all this on the last encounter for the area.

EDIT 

BUG: When starting the game from Frostford then eventually getting to Winborn and purchasing the Teleport Gem, will result in -500G then removed from the shop (all normal) but when opening the Portals tab at the mansion, Winborn isn't there (I've also been to Gorn and bought that Teleport Gem as normal it does appear as an option to teleport to so it seems its just Frostford to Winborn)

(1 edit)

0.5.11a 

WIN 7 Home Premium Service Pack 1

Background music would stop playing when opening up the menu or in some events like rescuing Tia, which requires loading a save to restore.

Also in battle, when cursor lingering on an enemy a text box with their name pops up. But this text box doesn't disappear after the battle ends and keeps on obstruct the screen. The only way to close it is to either load a save, or get into another battle and wave the cursor on another enemy to make the text box disappear.

I have also had the background music stop working or it turns itself down almost all the way when ever I save but when I go outside it fixs it self

Dunno if that was already mentioned.

Minor spoiler alert.

Win10, happens in the latest version and the one before.

Upon recruiting Ayneris u receive here sword aswell, her personal quest grants u the same weapon a second time.

0.5.11a

Windows 10 home

When ever I equip a accessory or armor that adds health to a character then cast a heal spell on them the game drops the health of that character back to normal and if I take the item off of them the game will then drop their health down the number said item added and will stay at that lower number for about a week  

I Just found this game a week ago and I'm looking forward to see what else you're going to do with it

Can't open mansion upgrades or teleport when animation on screen change is off.

 0.5.11a

how to get two melissa's with one step

press [ESC] once  during the end game and once it shows you the option to continue the game or go to the main menu click continue and it'll show you the end credits again 

 TOTALISM INTENSIFIES 

ver. 0.5.12a

changes to fear, obedience, stress,  and loyalty  aren't showing . ex. raping someone who doesn't like it rough it doesn't say +stress but they still do gain the stress

Stress now shows in logs only after certain limit is reached. 

Ver 0.5.12a

Unsure if this is a bug or a broken feature.


For some reason a mental breakdown from stress has a 100% lethal outcome. and there is no warning about this in the end day report from Alisse. but it still shows up in the side log. "XXXXX is deceased", followed by "You no longer own XXXXX". This has costs a pretty penny in expensive farm girls. As well as an accidental mental snap of my own sister so it is a bit of a bummer having this happen.

Are you sure its 100%? It should only deal certain amount of damage.

(1 edit)

Out of 20 slaves i tested on, some with over 150hp, they all died.


Edit: Would also be nice to be able to change damage amount in constraints, which would allow for people to make the game harder or easier in terms of mental breaks.

Just from single breakdown?

Stress turns red. go to next day, their dead. there is no message about breakdown from stress but i get the death message.

Can you provide a save file just before that happens?

Deleted 1 year ago
(1 edit)

With the warning i mean the end day report never did say she had a mental breakdown. Mine may just be on my side for that part. but im glad someone else can confirm this bug

Deleted 1 year ago
(2 edits)

I didnt manage to fully fix the problem like how you wanted it to work. but no matter the values added, if its set to health_max it always outright kills. if i just set it to health/5 she just drops down to 5hp every time. no matter what i tried with the values health_max is a death sentence.


Edit: Without the entire line that messes with health. they still drop down to 6hp out of 100. so something else may be tied into this issue.

Try to do clean reinstall

(1 edit)

I got the same outcome. its still odd how they seem to take 96 damage from a mental breakdown despite altering the file to do no damage.


Edit: I also deleted saves and such to make sure it was a clean install, and got the same outcome on different saves after this.

(12 edits)

0.5.12a

bug:sometimes in marsh and sea u can meet monster who invincible for simple attack. -  Thats because bug:rogue armor have 89 defence =D
bug:dont closed popup with description of enemy\item\ability after battle\loot screen if u use keyboard button instead of mouse clicking
bug: description for slave spec didnt show for other slaves window in outside
bug:without "fadeanimation check" laboratory dont show up upon current page if this not mansion page.
bug:if u have in backpack lot of item(full page) they who in bottom haveflickering popup
request:add check box for show\hide body image in inspection page - because when looking for suitable for quest slave, their bodyimage overlap slave sheet
also here is a bug:sex with boys(fondle chest and nipssucking) break time limit.

also there is mistakes in one of libraries books. - "History of MankindAt the begining of time..."

minors:

in globals.gd: double 'Halfkin Bunny' in gorn and frostfords races

in repeatable_quests.gd: no 'Beastkin\Halfkin Tanuki' in common or rare race(is u just forgot about it?), $himself in quest 001, cirus in quest 018, code = '010', and avoidhusband's in quest 019.

in exploration.gd: eleven land. (mb something else, dont remember =/)

in enchantments.gd: Bonus HP dont working in combat =/

in items.gd and slave_tab check above: rogue armour and relatives

in outside.gd: Sebastian have 'person' instead of 'slave' in origins of requested slave

in combatdata: Old: description =  "You come across a rare $race monster $child. $He hasn't spotted you yet. ", steel need coloring D=

also in "deep" locations enemies counting almost always wrong


Here realy fixed relationship: Mega Spend all my day with trying to fix and now finally done =D

insside mansion.gd slave_tab.gd and constructor.gd also with fixed Quick start bug when player id = 0

CRC32: B160B732
MD5: 53F787E76AAA1EDF4B0AD4C1252B9D08
SHA-1: 9EFCC155C2A0309C76ED4B3DE84AD10329595028

unpack in you $gamefolder/mods/

absolutely no need in new game, all working. =3

Update 07.06

When someone sended to vacation, their tab didnt closed, so i can manage their work/inventory/sleep etc. (see screens)
deterrent potion didnt remove sex-crazed

Forgot to mention: with new stress system - captured slave might dead in next day bc: first they have suffer from stress higher than 33, than 66 and in final 99 their health set to 1 and they suffer from damage =/

there also lot of minor bugs and mistakes but i dont remember them all correctly =D
album with bugs(gonna upd reg)

to fix traits sheet in slave descripion add in statspanel.gd:

            elif i.tags.find('sexual') <= 0 && i.tags.find('detrimental') <= 0:
                text2 =  "[color=1]" + text2 + '[/color]'

and change:

        text += + text2

to

        text = "$name has trait(s): " + text2


Update 09.06

Sell dude from jail, place anorher dude in jail, buy back dude from jail - ??? - jail overcrowded =D (see screens in imgur album)

Others specialization didnt show correct especially when looking about yourself(i have traper and ranger in group)

Headgirl collect xp too fast. Really.

Really need to swap purchase and cancel button bc after checking first in city quests/slaves - (cancel fortreit accept) accidentally often press accept/purchase when check slaves/quests, and in Slave services too

I dunno why but at least 3 days i didnt recieve full money from slaves work >.<(see log screens from one of days) later i recieve full income

Are all those bugs have been on the 5.12a?

(2 edits)

yep

i mean some of them new in 5.12a

and most unfixed from older versions

(3 edits)

Post updated ^^^

Another little update, nothing too serious.

1) 0.5.12a (as far as I recall)

2) Windows 8.1

3) Ending is bugged, got 10 identical characters, each with same name, stats, traits, portraits etc.

4) I think that I pressed "1" to move between events. Maybe causing the ending script to go multiple times, giving me said character multiple times? It did repeat each scene multiple times.

5) Time to make each of them obedient and abuse their "Authority" trait, have everyone be obedient forever. Unless that doesn't work.

Deleted 1 year ago
(2 edits)

Update: got a noble from umbra, already branded, set her residence to communal, set head girl to patronage, improved noble's mental stats to 100 for courage, confidence and wit, cast Domination to lower obedience. Next day, increase in obedience: 9->30. next day: 30->??. Next day: ??->80ish.

It's safe to assume that the Authority trait doesn't stack as no 50+ increase in obedience happens. Unless daily obedience increase is capped. Which I'm pretty sure it isn't.

Deleted 1 year ago

1) 0.5.12a (as far as I recall)

2) Windows 8.1

3) Special order from Sebastian, a Taurus. Got someone, who was of "person" origin.

4) Try to constantly order from Sebastian?

5) Apparently, "person" origin is below "slave" origin. The guild "elevated" said person for 0 G, costing 1 day.

1) 0.5.12a

2) Windows 7

3) console errors on group sex acts

4) was tested with female + futas, "spitroast" and "spitroast anal" actions

5) seems to also disrupt actions counting down (though doesn't seem to lose them, the timer just doesn't increment

(1 edit)

1) 0.5.12a

2) win 10

3) conflicting traits

4) no real way to replicate as its up to rng to cause randomly generated characters with 2 or more traits that conflict with one another

5) while not major it could cause some issues. a slave i obtained from the random event where a tresspasser was found ended up having both "Mute" (cant work at occupation requiring speech)  and "Pretty voice" (vocal occupations more effective)

ver. 0.5.11a

windows 7 x64
I get a error when starting it with the win64 public version: "Can't create an opengl 3.3 rendering context", not really sure its a bug on your end, when searching it seems to have something to do with the engine itself.

I'm playing with a notebook, possibly the cause has something to do with optimus technology, just figured I'd let you know and maybe help someone else who gets the same error.

Is not a fix, but win32 version works fine.

great game btw :)

Updating to Windows 10 x64 seems to fix it as well, hope this helps you narrow down the search for a fix.

This is an engine issue related to GPU not supporting opengl 3 (perhaps because you didn't properly updated your drivers if you managed to launch it after all), not game's fault.

1) 0.5.12a

2) Windows 8.1

3) Found a cloning bug.

4) Sell everyone, goto Gorn's 2nd main quest, encounter Hade, defeat Garthor and return to mansion, the servants I sold got cloned within the slaver's guild I sold them to.

5) N/A

Deleted 1 year ago

U forgot about 500 gold for raising them =D

Deleted 1 year ago

There's no option to raise baby normally because I dont think anyone would spend tens thousands of days of waiting for them to grow up. 

Deleted 1 year ago

Yeah, I sort of forgot about that. Will fix. 

Deleted 1 year ago
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