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(+1)

This has gotta be my favorite so far.  An incredible take on the theme, and incredibly believable recreation of coding... from movies.  Overall though, still made me feel like it for sure.  It was definitely also very hard to do, but there was a nice degree of strategy.  Except when you start losing.

Cause when you start losing it definitely snowballs to the point it's incredibly difficult, if not impossible to come back from it.  So it's definitely not super forgiving, especially with the weird difficulties of the countermeasures.  I feel like that could be tweaked slightly?

Mostly to be able to make it clearer which ones are harder and which ones are easier, since there seems to be varying degrees of difficulty when it comes to the countermeasures.  Color differences I'd assume would be the best bet?  Possibly some sort of stars indicator etc. for difficulty.


Overall though, this is definitely my favorite so far as I said, and the most creative take I've seen on the theme.

(+1)

You raise several good points that I agree: the game does snowball against you when you start losing units which I think was poor design on my end. It becomes frustrating for the player to try to continue once they lose a few units to the Shred enemy, which was both, relatively poorly introduced in what they do, and their priority.

Glad that you liked it!