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MeadowBound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #345 | 3.294 | 3.294 |
| Graphics | #417 | 3.529 | 3.529 |
| Game Design | #494 | 3.216 | 3.216 |
| Audio | #495 | 3.059 | 3.059 |
| Overall | #495 | 3.173 | 3.173 |
| Theme | #533 | 3.176 | 3.176 |
| Fun | #798 | 2.765 | 2.765 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
it really follows the "let there be" part of the theme by switching abruptly and suddenly.
Did you write all the code yourself and made all the assets from scratch?
All the code is 100% ours and probably 97% of the assets, we grabbed a particle system from the asset store and some sky textures.
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Comments
Visually I liked the look and I really wasn't expecting what happened after I died the first time. I did really struggle to figure out what I was supposed to do other than stay alive, it could have used a few tips.
I'm glad I clicked through on your game tile to play your entry, very enjoyable. I liked the environment switching mechanic a lot. A larger storyline wrapped around this would be excellent to lose yourself in.
Fun game. A bit challenging to figure out what you're supposed to do next or how to progress. Some hit or clue would help. Nice job.
Really cool concept, you have a great foundation to make some solid puzzles. I just had a lot of trouble figuring out what to do in these specific puzzles. The graphics and music are nice as well. Good job!
Great game. A bit hard to understand what's happening at first when we go to hell the first time. And a bit hard to know what to do too, like adding some visual hints on what we can break or else. But the concept is interesting :)
Really enjoyed that doing something in one world impacts the other really nice concept :)
Please check out my game too, we haven't had many ratings yet :(
Totally wasn't expecting that when I died for the first time. Love the low poly graphics
I was surprised when I went to hell, it is a great mechanic :D
You just need to polish the game a little and it will be great.
I got stuck in this position after defeating the enemies. I also couldn't figure out what to do at a lot of places. It would be great if the player could see what they were holding Currently, the player model completely blocks the view. It would be nice to somehow visually indicate all the interactable items, that would make the game a lot more intuitive.
yeah I thought I fixed that bug but definitely did not. As for the items that are pickable I thought about highlighting them yellow when you’re looking at them but didn’t have time. Thanks for playing and for the input!
Are you planning on publishing an update after the jam? I would love to play an imporved version!
me and my brother Tom plan to but both our colleges just started so a little busy with that. But if we do I’ll definitely message you
Thanks. I followed you on Itch so I should get an update if you post something.
Took me some time to figure out what to do lol. Neat graphics, good music, hell mode was pretty cool, the atmosphere felt like actual chaos. Well done!
thanks!
This game is great, I love the atmosphere.
thanks!
This was a really interesting concept! Took me a minute to figure it out (I should've read the instructions first lol), but the low poly models were cool and I like the demons design!
Thanks! Mr wild west developed all the assets from scratch using blender.
Water bucket was wildin but i enjoyed the game.
haha did you play web GL? bucket does not work on that