Has a lot of potential. The most substantial flaw I felt is that the transitions to and after the mini games take a bit too long, grinding the pacing to a halt. This clashes with the tight timer, which gives you the feeling that you should rush. Do the "tricks" happen randomly? Because this felt a bit unfair. There's also some Unity quirks that can be easily fixed:
- The player occasionally gets stuck on walls. This happens when both the walls and the player use a square collider. You could change this by giving one or both of them a polygon collider instead.
- There's some "sprite tearing" going on. There's not really an elegant solution to this and it's a shame Unity hasn't fixed this themselves yet, but this works for me: I quite liked the aesthetics and the mini games were fun.