Looks like a game about procrastinating to a degree. Looks like the character in this game has a very sad life! I guess you could interpret the gameplay from the viewpoint of someone in depression but not sure if this was the intention. How could you make this more explicit? Could be interesting to capitalise on that idea to get the emotions across. Right now the game is okay but there's not much there. I reckon you could have spent less time coding in the minigames, and more time with the rest of the game