Very cool idea and well executed to. Generally a very nice game.
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Fake Goal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #154 | 3.586 | 3.586 |
| Fun | #173 | 3.570 | 3.570 |
| Game Design | #198 | 3.625 | 3.625 |
| Theme | #261 | 3.562 | 3.562 |
| Overall | #271 | 3.441 | 3.441 |
| Audio | #523 | 3.008 | 3.008 |
| Graphics | #556 | 3.297 | 3.297 |
Ranked from 128 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Well the name stands by itself , we have a fake goal that is not real and after getting close, it will transform to enemy and turns out that the enemy that was following us was the real goal and now we need to chase the real goal.
Did you write all the code and made all the assets from scratch?
the codes were developed by me and my friend who is also participating in this game jam as mentioned in game description (https://sobhan-11.itch.io/) , only the saw graphics and background music was not made from scratch.
Comments
Nice and simple game! You could expand on the core gameloop by randomly choosing an obstacle at the beginning of each level to be the goal so the player has to try and suss out which obstacle is actually the real objective. Cool submission!
Great idea. I had a lot of fun trying to outmaneuver those spiky cubes. Well done :)
Wow! Great idea and nicely done. Very good job. This was much fun :) The core idea gets repetitive, you quickly forget the aspect of "not real" and the turning of the cube becomes "just an mechanic". Still, i could see this concept expanded into affecting other elements, too, so the changing of an important element becomes a suprise more often, which you have adept to then. Very cool! Only the controls are difficult and unituitive, because your perspective makes it not clear, what going up, down, left or right would really mean.
Cool game! Pretty challenging but fun. The controls feel weird because of the angle, but i liked it anyways!
Super fun, probably top 3 puzzle games this jam, had a lot of fun. SFX would've really tied the bow on top
The graphic style is so simple but effective. I love it. Nice job
The idea is good and the grafics are well done aswell, but it took me a lot of time to clear a stage, because the movement feels weird (i guess it is because of the camera placement). Apart from that well done!
Nice game rated it, pls check out my game also if you don't mind - /jam/brackeys-7/rate/1418152
A great idea the game is challanging and fun, take some time to get used to the control since the camera is positioned differently.
i liked it a lot! great game, it was a bit weird to navigate around with the isometric style but overall good game!
Loved it! Usually, a game with a difficult perspective and cruel levels would be frustrating— this one is charming. I also like how it's possible to skip the second phase of each level by letting the homing spike block get close to you to touch both goals in quick succession, adding in an element of intensity.
Love the concept, some levels were frustrating to have to wait for the enemy to get back to you in order to make them trail behind you, so maybe a full reset after dying would work better, though it wouldnt look as clean


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