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A jam submission

Fake GoalView game page

Intense Minimal Run N Dodge Game !
Submitted by VV_Z, S_11 — 2 hours, 46 minutes before the deadline
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Fake Goal's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1543.5863.586
Fun#1733.5703.570
Game Design#1983.6253.625
Theme#2613.5623.562
Overall#2713.4413.441
Audio#5233.0083.008
Graphics#5563.2973.297

Ranked from 128 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
Well the name stands by itself , we have a fake goal that is not real and after getting close, it will transform to enemy and turns out that the enemy that was following us was the real goal and now we need to chase the real goal.

Did you write all the code and made all the assets from scratch?
the codes were developed by me and my friend who is also participating in this game jam as mentioned in game description (https://sobhan-11.itch.io/) , only the saw graphics and background music was not made from scratch.

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Comments

Viewing comments 106 to 87 of 106 · Next page · Last page
Submitted(+1)

Very cool idea and well executed to. Generally a very nice game.

(+2)

Great game, great twist, super polished and fun!

Developer

Thank you :)

Submitted(+2)

Nice and simple game! You could expand on the core gameloop by randomly choosing an obstacle at the beginning of each level to be the goal so the player has to try and suss out which obstacle is actually the real objective. Cool submission!

Developer

Thank you for playing and your suggestion :)

Submitted(+2)

super fun game! really smooth controllers

Developer

Thank you :)

Submitted(+2)

Great idea. I had a lot of fun trying to outmaneuver those spiky cubes. Well done :)

Developer

Thank you :)

Submitted(+2)

Wow! Great idea and nicely done. Very good job. This was much fun :) The core idea gets repetitive, you quickly forget the aspect of "not real" and the turning of the cube becomes "just an mechanic". Still, i could see this concept expanded into affecting other elements, too, so the changing of an important element becomes a suprise more often, which you have adept to then. Very cool! Only the controls are difficult and unituitive, because your perspective makes it not clear, what going up, down, left or right would really mean.

Developer

Thank you for playing and your feedback :)

Submitted (1 edit) (+2)

It is a really great game, but i think the controls are a little strange. But it was really fun.

Developer

Thank you :)

Submitted(+2)

Cool game! Pretty challenging but fun. The controls feel weird because of the angle, but i liked it anyways!

Developer(+1)

Thank you :)

Submitted(+2)

Super fun, probably top 3 puzzle games this jam, had a lot of fun. SFX would've really tied the bow on top

Developer(+1)

Thank you very much :)

Submitted(+2)

The graphic style is so simple but effective. I love it. Nice job

Developer

Thank you :)

Submitted(+2)

Simple, clean, polished, fun 5/5.

Developer

Thank you so much :)

Submitted(+2)

The idea is good and the grafics are well done aswell, but it took me a lot of time to clear a stage, because the movement feels weird (i guess it is because of the camera placement). Apart from that well done!

Developer(+1)

Thank you for playing and your feedback :)

Submitted(+2)

Fun game!

Developer

Thank you :)

Submitted(+2)

Nice game rated it, pls check out my game also if you don't mind - /jam/brackeys-7/rate/1418152

Developer

Thank you for playing :) sure I'll check your game now 

Submitted(+1)

thanks

Submitted(+2)

A great idea the game is challanging and fun, take some time to get used to the control since the camera is positioned differently.

Developer

Thank you for playing :)

Submitted (1 edit) (+2)

i liked it a lot! great game, it was a bit weird to navigate around with the isometric style but overall good game!

Developer

Thank you :)

Submitted(+2)

Very cool game! Some levels were difficult but it's very cool!

Developer

Thank you :)

Submitted(+2)

Loved it! Usually, a game with a difficult perspective and cruel levels would be frustrating— this one is charming. I also like how it's possible to skip the second phase of each level by letting the homing spike block get close to you to touch both goals in quick succession, adding in an element of intensity.

Developer

Thank you for playing so glad you liked the game :)

Submitted(+1)

The game is pretty awesome and audio is also great!

I liked the idea of the goals how they turn into enemy :)

but it's too hard for me, I am bad at this game :(

But game fits the theme really well!

Developer(+1)

Thank you for playing and your feedback :)

Submitted(+1)

Love the concept, some levels were frustrating to have to wait for the enemy to get back to you in order to make them trail behind you, so maybe a full reset after dying would work better, though it wouldnt look as clean

Developer

Thank you for playing and your feedback :)

Viewing comments 106 to 87 of 106 · Next page · Last page