I like the graphics and movement--the jump is floaty but feels nice and I love the jetpack-like mechanic. I also think lucid dreams was a cool way to approach the theme. My main issue revolves around the player's health. For one thing, I don't think there is health bar, or if there is, I can't find it, which makes it hard to judge how risky I should be. Also, it seems to me the main mechanic for progression beyond exploring is interacting with the clocks which as far as I can tell randomly either damage me or give me some kind of currency. Not being able to differentiate at all between the two different kinds of clocks combined with the lack of healthbar just makes the gameplay a bit frustrating at times. But, all that being said, for your first game jam this is a solid entry, and I'm sure a lot of the features I asked for would have been difficult to make in the time frame.
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Lucid Dream's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #330 | 3.438 | 3.438 |
| Graphics | #474 | 3.438 | 3.438 |
| Game Design | #521 | 3.188 | 3.188 |
| Overall | #596 | 3.021 | 3.021 |
| Innovation | #613 | 2.875 | 2.875 |
| Fun | #625 | 2.938 | 2.938 |
| Audio | #974 | 2.250 | 2.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It is a dream hence it is not real.
Did you write all the code and made all the assets from scratch?
Everything else is made from scratch except for the audio.
Audio is under Creative Commons license.









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