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Cedric Quilal-lan

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A member registered Jun 23, 2020 · View creator page →

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thanks!!! yeah, hehe it needs a little of explanation for sure.

there will be multiple items in the future that synergies those item, and it will improve runs as to players liking for sure!

there'll be more content update that can make you change and adapt more and new types of builds and buildings

watch out for future updates!!! thanks a lot for playing and for this feedback I really appreciate it a alot. CHEERS XD

THANKS A BUNCHHH!!

really appreciate this!

THANKS A LOT FOR PLAYING!!!

yes the jam theme might be a more disconnect. but I swear the theme is there LOL XD, appreciate your feedback ❤️

THANKS A LOT!!!

more balanced and tougher challenges coming soon after post-jam update! thanks for playing!!!

also to answer your first question, there'll be item that can give you a trash slot to thro away your item, an item that can reroll the item selection with half of your gold gone, and item that can let you take 2 items at once.

THANKS A MILLION!!!

- midas is much more controlled item,  let me explain, there will be future update of items that synergies the midas, starbreaker shoot multiple random beams, if satchel took it all without the enemies it would just be a waste. destinycoin increases gold value overtime before it faades, if you clicked it early you may only get $1 but the coin fade after 25 seconds it could have been $25, so you'll be missing a lotof gold value; satchel is good if you have multiple banks already in placed and have a good gold already in placed

- YESSS, already been working it right now, i'll be updating pos-jam, I'll add more atleast 75 mor eitems and more buildings!

- upgrading is kinda iffy for me, but i'll see what i can do about that lol

hey also this is such a lovely neat feedback, would really love to see this also at the main page, if you could just copy-paste this there it would much a really great help attracting more players, CHEERS!!!

THANK YOUU 🥲

thanks a lot, i really appreciate this! maybe next is adding some settings for players to have control on sounds, looking forward to see you on another playtest!

thanks a bunch! hehe yeah might be a thinker but i swear the theme is there 😭 thanks a lot for playing!!!

THANKSSSS! XD

big favor, can you copy-paste this on the main page too? im trying to attract traffic on itch, this might help, thanks a lot!!

Thanks a lot, this really inspired me to push even further, yes might be a thinker, 

the first thought in my head about the theme is plants vs zombie, the slow cooldown of sunflower sometimes makes me mad. it feels like she's taking it way too long on purpose, "slow burn" means a slowly getting mad overtime that how id feel when playing it. XD or maybe im just hot-headed

also willl you copy-paste this at the main page, it might drive more traffic on itch im looking forward to develop this more it'll help a lot, thanks!!!

hey thanks a lot!, it's really no one easy answer to that. for me there are things im following and it sometime works sometimes not. i've been doing this for too long and there are things that ive noticed.

- the thumbnail matters, it needs to show what kind of game it is and a bold but still themed title.

- people like consistency, if your art has different artstyle from each object inside the game it'll looks unprofessional.

- marketing your game logo and making it feels special by accentuating it at the very start of the game load out, seeing godot logo makes it looks like you're still practicing.

- people only will gives you 5 seconds before leaving your game page, before they even click it, they will hover the gamepage and 2 screenshot pop-up if those screenshots are static they might think that you didn't put any thoughts into it, try putting gif instead with much motion and best cuts that you can record out of your game. itch only allows you 3mb gifs so try to cut down to only 5 secs. with a very compact information of what your game is about. and if the file is still too big you can compress it online sites. try to put atleast 5 gif screenshots.

- beautify your page site, try to learn html coding to have more pop on to your page. and along with it try to do some art uniquely only for the page. and some other miscellaneous effects like hovering effects, maybe even gradient motion backgrounds. as long as it has the same vibe and feel of inside of your game.

hopefully this'll work on to your next jam

i don't know why but it has this very jarring vibe to it, it feels like an adult swim lucid trip kind of visual design, and pretty much it has this humor too. the idea of sittingon the chair and having an effect is a cool concept all in it's own. maybe if adding more consistency of the art and visual feedback this could be a full fleshed project maybe with even steam release. nice game GG

I'm happy that you had fun playing the game.! yeah there's a little bit of explaining the theme lol but that's how i interpret it anway lol. and yeah there should be cap for audio sfx, ill find a workaround to that.

also this might be the game i want to release on steam, would be good if i gain traffic here on itch first, maybe you could also add this comment at the main page that would be a huge help, I appreciate it a lot!

THANKSSS! lol yeah might be that way, hehe, it's a bit of thinker.

can i also ask a favor to copy paste this in the main game page, it might help in visibility thanks!!

Thanks a lot, im glad you had fun!

also can i ask a favor for you to copy paste this comment at the main page, its such a big help if you do, thanks a lot!

thanks a bunch!

if its not too much, can i ask to also copy paste this at the main page, i really appreciate it.

hey thanks a bunch! yes the balancing is a bit off, i think people overlooked the balatro side of it, in balatro you can win a round by just doing 1 move. maybe a dded some bosses on every 5th round could spice up the game i'll improve at the future thanks for playing!

can i also ask a favor, if you can copy paste this at the main page, this'll probably improve the itch visibility, thanks!!

Thanks a lot for this wonderful feedback! this really brightens my day! for sure i'll check yours.

also if possible can you also add this comment at the main page, just simply copy paste it. that might drive a lot of traffic on itch.

lol, karma will take place.

for me it has slow burn feelign when the "farm" aren't giving me gold i need to defend my castle, that's how i interpret it lol.

anyways I'm working of balancing enemy hp. this might give some extra challanges in next update post-jam

thanks a lot for the feedback! this is much appreciated. I'm working now for the game updates and bug fixes. hopefully you'll stick around for the future patches.

it will be full of silly meta in the future update for sure. yes! I also recently discovered that i liked choco coffee. sleep wasn't in my schedule anymore. lol

thanks for playing!, yes it might have a tutorial issue since there's not a lot of words. but you actually have to reroll your card deck by pressing the buttom right button. if you have more gold coins you can create more building to protect your castle. when the wave ends and you item slot left you'll get an item that can improve your game. and so on and so fort, there's only 30 waves, and it goes so fast. it's alright not getting in the first try this game genre encourages you to fail and experiment, hope you find it fun in 2nd try!

also when possible, can you also copy paste this at the main page, im try to attract more people from itch, id really appreciate it Thanks a lot!!!

lol, yeah roguelikes makes you do that.

- that's on my to do list too.

- an easy fix. ill add that to the fix list

- if you had the "boots" it increases your building base hp by 2 instead of  HP 15/15 it is now HP 15/17 . if its below 50% of the base hp it gets on fire 15/32. if you have "rag" it will heal your current hp by 5.

- there wwill be more at the future updates, so stick around. i might even make a discord too

- im currently fixing it maxxing the total amount of thunderstrike to 10

- there are items that can repair, there will be a future update where you have a repair card, there will also a future update that there's a support building which it can repair nearby buildings.

I'm so stoked that you loved this jam submission. this might be my first released game on steam if ever. that being said, it would be good if I have more traffic here, so can I request of you to copy paste this on the main page? that MIGHT attracts more players. anyways thanks a lot! see you in future play testings!

maybe it was just a personal thing, i get angry very quickly when some things take a little bit more seconds than it should used to.

thanks a lot for playtesting! if you can, please add this comment at the main page too. it might boost at the top of itch in a day. thanks!

thanks a lot! yesh its a week jam. the impressive part wasn't the art actually there's no animation, I'm impressed that it worked even it was spaghetti coded.! lol

can i request if possible for you to copy paste this comment at the main page. it probably boost the traffic! thanks a lot.

thanks for playtesting, I see what you mean, balancing it was really out of my hands, for me the coding part was the whole 7 days. I could have added more but instead i used it as polishing. but hopefully post-jam you'll stick around for more challenges and bosses.

might I request for you to copy paste this comment at the main page, it might drive more traffic for the game. appreciate it mate XD.

there's not much animatons really, just bobbing sprites. but good catch on the optimization issue. I'll find a work around for that! thanks for the feedback, appreciate it a lot!

i was hesitant for bold outline at first but it did click to me and looks more readible and coherent. I'll be doing that so! thanks for the feedback!

thanks!, there'll be a lot more updates and content overtime.XD thanks a lot for play testing.

thanks a bunch for such motivating feedback 🥲 im looking forward to relasing this too.

there's one thing i'd like to ask. if it's possible for you to copy paste this comment at the main page. that might help for more visibility and trafic for the game. I'd really appreciate it thank you!! 🥲❤️

the very first thing pop into my head hearing the theme was plants vs zombies. I always hated the sunflower taking its long ass time while the peashooter was getting eaten alive. if I could have 1 more sun i could have bought  a cherry bomb and save it. that part of the game made me feel slow burnt. that's how i interpret it.

also I kow it's a big favor but can you also add this at the main page, just simply copy paste your comment. it might add more traffic for the game visibility in itch. thanks!

i mean if you look closer, they were just static frames, i'd just made them bob up and down. just a good old dev cheating technic. I had that too. I should make a queue for effects so it wont drop under 60 fps. nice catch, glad you had fun, also there will be more for sure, the theme i interpret it as like in the game plants vs zombies i sometime hate the stupid sunflower taking its long cooldown making my other plants died it feels too long and made me feel slow burnt. lol, that's how i interpret it.

if you want to help this grow more can i request you add this comment at the main page too? just simply copy paste it, that would help a ton! thanks in advance!!!XD

yess agreed hehe, to be honest I was enjoying coming up with op items that i forgot to scale up the enemies along, at future update i'll make more variety enemies to spice up the game! thanks for the feedback.

also a small favor. if I can, can you add your comment at the main page. would love to get more traffic there, thanks a lot!

thank you 🥲❤️. yeapp on it! maybe an easy fix. but definitely an improvement, thanks for the feedback.

if it isn't too hassle, can you copy paste this at the main page, i'd like to drive more traffic there. thanks!XD

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- there's will be more variety enemies for sure and even bosses that can alter your game. a boss that drains your gold, a enemies that doesn't get hit when a certain range is achieved. an enemy that teleports, bosses that boost movement or damage reduction, I can add lots more in the future!

- I'll spoil it, the support buildings are building that gives buff, doesn't really do in their own but if you pair with otherbuildings and items. imagine a building that repair nearby building after cooldown, a building that instantly refreshes nearby building after cooldown. that makes harder the farm harder to kill since it will be repaired very fast. if you mix that with items that knockbacks enemy very far, item that thunderstrike when building get hit, item that make building spawns gold when hit, item that make building cooldown refreshed when hit. and an item that auto collect gold coin. it's literally a farm. and you won't even need defensive tower. but you need to get very lucky to get those items.

- yeah for sure!, might be a lot of adjusting but for now i'll focus on oc first.

- yep seems very compact too. definitely an improvement in visibility

- there will be an item for that. an item that shows you a trashcan where you can drag and drop items you need.

- i mean that was I'm really hoping for, i really like how baatro worked. and there will be a counter for that. boss that drains your gold. boss that momentarily make your reroll cost half your gold. bosses that instantly 0 your gold if you uses a card, bosses that stops gold resources. and etc.

nice 🥲❤️

I see I see, I'm not too keen on platformeres but I had learn a lot throught the years. if it's okay with you I'll tell you some of it.

- jump frames, if you're still holding on the jump button it will still jump until the max jump length capacity.

- cayote time, there will be a small time frame that the player can still jump after leaving the ground.

- jump queue, the player can press jump even before touching the ground.  it makes the morer feel responsive.

- stop acceleration, it gives a little bit of time to fully stop the character, this prevents the character looking robotic

- squash and stretch, when jumping and landing making it looks like polish and alive.

there's probably more but this only I can say in top of my head.

lol, gald you had a great time! if you had the satchel it'll be just a breeze lol. thanks for playing, appreciate it XD