This is a cute game! The sense of scale is really cool to see, but it would be nice to have a bit more mobility in the world to spice things up.
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Wake up little guy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #59 | 4.273 | 4.273 |
| Audio | #76 | 3.773 | 3.773 |
| Overall | #240 | 3.492 | 3.492 |
| Fun | #365 | 3.273 | 3.273 |
| Innovation | #368 | 3.227 | 3.227 |
| Theme | #460 | 3.227 | 3.227 |
| Game Design | #526 | 3.182 | 3.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
My game is based on a unicorn (which aren't real) trying to escape its dream by collecting happy thoughts.
Did you write all the code and made all the assets from scratch?
I did not. The assets where purchased from the unity asset store. Some code, like part of the controller is also from unity. Part of the code was written from scratch for the game jam.
Comments
Cute game, good graphics and it is fun to play! Well done :)
The Game looks bautifull and has nice animations and sound! But there are long distances to travel which are not interactive. And how do i get rid of this monsters? xD
Rated - hope you had a nice time with the Jam! Love the Uniqhorn
Love the graphics and the music although i would like it to be a bit faster, maybe a key for sprinting, since it feels like a really inmense map to travel that slow.
Overall a great game with an interesting an unique aproach to the concept
it looks so cute, and the music fits well. I wish the movement was a bit faster. and jumping was a little hard for me. I'm not good at this kind of thing. maybe if you make the clouds a bit bigger it would be easier.
Nice graphics! The two enemies really remind me of a boss from Spyro 3. And the aesthetic was an interesting take on the theme. The game crashed and quit out of the application a couple of times when I tried to open it. It settled after a while, though. No idea what caused it. But overall, I could see this as the groundwork to develop a cool Spyro-like collectathon.
Very cute! I enjoyed the environment and character design and animations a lot. Well done.
I wish the movement could have been faster, though. I feel that at least your "sprinting" speed should have been the "normal" speed, and your actual sprint should be even faster. Especially for such a large environment!
The enemies are great at giving you a time pressure of sorts, but I think there could be some fixed hazzards too. But I get it's supposed to be a chill game, so maybe removing the enemies could even work better towards that. More variety of challenges (instead of just clouds you jump on) would be great.
I know I said your movement speed is too slow. But on the other hand, I'd also enjoy it if the mountainous areas also had stuff to do. I liked exploring them, and would prefer it if there was something to collect or do.
I think the section to the right of where you start has a bit too much waiting. The cloud you have to wait for is super slow, and since you're likely to fail that challenge, it gets a bit boring having to wait for it multiple times. Also, I couldn't access the good thought on the cloud going up from there, which I think you realize since you only need 10 out of the 11 thoughts to finish the game! That was a good decision, I think.
Overall, don't think of these as negative comments, as the game was very enjoyable. It's more along the lines of suggestions in case you want to continue this game :)
Great job!
Thank you for your feedback!
I kept the speed low to try and control the character a bit more but you make a good point on the speed being too slow for the size of the map. Tested with double speed and it does feel better, thanks for the idea. I could also add items that increase the speed, maybe something to consider.
I didn't take into consideration the amount of time spent waiting for the clouds. Thank you for pointing that out!
Thank you for all your suggestions, really good feedback that will make the game better.
Waiting for the clouds was probably not a big deal for you because you are already used to the challenges and so you don't fail often. But for someone playing it for the first time and likely falling off a few times it gets frustrating.
But overall, good job! Are you planning on continuing it after the jam?
For some unicorns are real mate !! Great job on the game really enjoyed the movement !
This was nice to play. Pleasing graphics and chilling audio and some platforming challenge.
Took me a while to get 10 Thoughts because i had to change places because of the dragons and all I could do was lure them away but since there was 1 more thought to collect than needed it was ok.
Just some small things i would improve: the hearts in the UI don't fit the rest that much. Maybe use renders of 3d hearts or something. The platforms in the coulds were hard to see. Most of the time that was fine but at some points i missed when i thought i should get on.
Well done!
Great use of the assets, the aesthetics really matched throughout the level. The large level size almost felt too big at least for the pony's speed. Those dragons were relentless. Really liked the vibe though. Great job.
Thank you for pointing that out!
I considered the size of the map being too big but ended up deciding to keep it as the player can sprint but maybe that was not a good idea.
I'll keep in mind the speed and size of the maps as I design and if I am in doubt about it, then definitely make it smaller.
Thank you so much! Glad you enjoyed the game.
Lovely graphics and nice settings. Unfortunately the unicorn is hard to control which limits the fun. Also it is hard to climb the clouds when you vanish within them.
I love the graphics! it's super cute and very soft lookin, the gameplay and landscape was a little funky, but overall really nice!





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