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(+1)

In response to your comments on my submission, this does NOT lack personality!

the movement mechanics are nice, the game play is fun, a save point would make getting killed by the boss a bit less annoying, (as would me being any good), but the boss catching you and throwing you is a lovely touch.

Given it's a very melee heavy game maybe you could add a dodge or roll or something, that is if you are going to continue working on it?

Thank you so much for rating and commenting! I really appreciate the kind words (even tho I think yours has much much more personality, I really look forward to know more about Dr Kimmy's adventures rather than some random cave explorer who fights rocks xD).

About the boss, it means a lot that you and some other folks commented about the "grabbing", because it took a lot of effort to get the boss in this state! I appreciate it very much!!

About movement, powerups and checkpoints, I completely agree and we are very aware of it all, thanks for commenting on it tho, because it reinforces the need to take action on those matters. Next version sure will improve if those tips.

Thanks again for playing and submiting a feedback!!