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[Unity] [Programmer] Clean code, fun games. Debug.Log("Looking for projects");

A topic by Danilock created Jul 07, 2022 Views: 691 Replies: 4
Viewing posts 1 to 6

[Portfolio] -> Click Here!

[Intro]

Self motivated Unity Developer with 3 years of experience working with the Unity Engine creating game mechanics, 3D simulations and making tools to help artists improving their development process. Currently looking for a new challenge in the game industry to grow as a developer and as a person. Teamplayer with a big initiative on helping to create a good environment to work in. 


[Experience]

  • Wrote scalable and maintainable c# code on games and desktop applications. 
  • Implemented gameplay mechanics and UI systems following designer's instructions. 
  • Designed the architecture and wrote the code for systems such as: Ability System, Dialogue System and Quest systems
  • In a really nice work environment, assisted to daily and weekle team meetings to define project's goals. 
  • Worked closely to artists to help them understanding the Unity engine.

Send me your discord. I'm looking for a programmer for small projects during free time.

Here's some projects i worked on 

https://gamejolt.com/games/queenstheresistancestreets/243276

https://gamejolt.com/games/dragon-fightress/80470

https://gamejolt.com/games/lyz/92947

( I'm used to work on UI / Interface / Frame by Frame Animation / Sprite Sheets )

Also, theres a jam happening next week that i would like to join... maybe we could do it together

Hey there, I along with a team of 5 are currently working on a large-scale role-play game. We're in need of programmers and I think you could be of great use.

So if you're interested you can hit me up on discord: Snapper#2606

Hi there Danilock!
If you're not already snatched up I'm looking for a programmer to make Cob&Cobble available as a digital game.  If you're curious you can check the game out here https://grinningtaverngaming.itch.io/cobcobble (it's free).  I thrive on open and clear communication and am excited to introduce Cob&Cobble to a wider audience.  I'll have a Trello page setup so we can work collaboratively on this together.

Although my project is currently free we can discuss terms of payment if you'd like.

Feel free to contact me on discord: Hedgey#2764

Cheers!

Hi Danilock, your dialogue system is why I'm writing. You built one properly, branching choices, audio through the sentences, and then just put it up free on GitHub so any project can install it. That's a builder move, and the ability and quest systems on your portfolio are basically my game's backbone.


I'm Radley, I'm directing a 3D dreamcore game called SIMULACRUM. Two brothers, the younger one gets trapped inside a console's dream world, the older one guides him by controller and investigates where the thing came from. Combat is built around dodging and parrying bullets, and the rest is exploration, investigation, minigames, voiced cutscenes. Voice casting pulled 140+ auditions in a week and the cast is mostly set. What I need is a lead coder who wants to own the whole build, not tickets.


Terms said plainly: revenue share core role, written agreement before any work, no upfront pay. We'd start with a small trial slice of the parry fight before anything bigger gets agreed. I know your post is a bit older, so fair warning I'm asking cold, what have you shipped since, and what are your realistic hours like these days?


Project page: https://floweryva.itch.io/ and I'm radleyrutherford on Discord if that's easier. Either way thanks for building that dialogue system, more people should ship tools like that.


Radley