Really fun! Very good visuals! Good game:)
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Roll For Damage 🎲's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #167 | 4.333 | 4.333 |
| Enjoyment | #556 | 3.543 | 3.543 |
| Overall | #642 | 3.617 | 3.617 |
| Creativity | #2448 | 2.975 | 2.975 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Enemies are Dice, and a large portion of the gameplay is based on random numbers
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Very clean, the color code for projectiles and light effects work very well together! I simply wished to have an extra small feedback when hitting enemies to have even more juice ;)
Now that's a juicy game! Love all the character you gave to the enemies with all their little animations. The only thing missing is some d12 representation.
Graphics and sound effects are spot on! - it looks really polished. Gameplay is also great, but I kinda wish there was more variety in enemies, altough I understand that there probably wasn't enough time.
Well done on the presentation, I actually tried to do the same lighting in another project for a 2D game an it just didn't run in WebGL. Looks really nice and fun to play!
Great game, I'm a fan of the lightnings, I need to learn how to do that.
Well done!
A pretty and fun small game, both the player and enemies are full of character. Very impressive for a 50 hours developed game.
Really wish I could do shaders and lighting like this one, really adds a lot to the feel of the game.
Congrats on finishing the jam !
I'm not sure what the green die is supposed to do. From my playthrough, it kind of just stood there.
Wow. This game was incredible. Insanely polished, with a crazy amount of enemies that "roll" their attack patterns. This definitely can be expanded upon, especially that one mechanic where the D6s become invincible when rolling high. It would be interesting to see a mechanic where other dice get a boost when they roll their highest, or maybe even a penalty when they roll low. However, a truly amazing game, definitely worthy of a top spot.
I had a real "WHAAAAAT" moment the D20 dropped! Though I have seen many games already using this same concept, I think I liked this one the best :P. Simple and Satisfying...







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