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The4thAD

121
Posts
16
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A member registered Aug 22, 2020 · View creator page →

Creator of

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Phenomenal entry with one of the most creative uses of the premise that I've seen. What a way to make math fun!

That was actually one of my inspirations for this game! Thanks for checking it out!

Coincidentally i found out right after posting that it works perfectly on mobile even though I was designing it for PC only lol

Thanks for the compliment!

Comment mitosis lol

Adding a way to skip to certain tiers or full combo could be very helpful. I’d say theres a way to skip already but its currently a debug feature and the game invalidates your progress at the moment if you do lol. 

Definitely something I would like to do, forced tutorial examples would help a lot with guaranteeing that players learned the mechanics

Thank you :D

yeah I took a risk with the wire cutter cursor, I probably should make an accessibility option for that. Still glad you enjoyed it however!

Incredibly fun game with a lot of different mechanics to keep the shootouts spicy, not to mention the amazing narrative, visuals, and sound design! Had a blast, incredible entry to the jam!

Making a puzzle game during a 96 hour game jam is hard enough, let alone one with incredibly clever stompers and eureka moments alongside a mechanic that is both simple to understand yet complex and nuanced when applied. Great entry.

This is one of the most underrated games of the jam. The core gameplay of pressing switches in order combined with a grid based system, not to mention the various other mechanics that mesh really really well with the aforementioned mechanic make for an already great puzzler with the potential for even more stumpers. Well done, deserves way more ratings.

Glad to see another bomb-themed game in this jam! Wariowares are always a great classic and this one is no exception with tons of fun minigames. Polished Throphy / 10

Simple but fun game. I like the mechanic of being able to mix paints in order to create more colors, it adds an element of strategy as to which colors you would like to consider painting first before moving onto secondary colors!

HOW. DO GAMES. LIKE THIS. GET MADE. IN 96 HOURS.

I'm always a sucker for classic games with a twist, and this definitely is one of them. While I felt as if the game could be balanced a bit more (I found it very skewed towards the player, but I know a bit about playing go) that's basically a nitpick compared to everything else about the game. Not to mention the visuals are incredible and the narrative was endearing. Amazing job!

Lots of mechanics to make use of and complement the core premise of swapping bodies each time the countdown hits 0. Props to making many of these mechanics also make use of countdowns!

Hello fellow bomb-themed game! This game combines simple minigames and mechanics into a very fun and frantic rush of managing modules and outpacing the clock. I had a blast playing it, especially with my many close calls! 

This was a clever little game with an adorable aesthetic! I like how the different mechanics of powering the platforms and shocking the mice get tied together with the countdown. Great way of making the theme prevalent throughout the whole level!

I really enjoyed the simplicity of this experience and it kept me hooked for the whole run. The delicate touch of humankind obliterating nature never fails to warm my heart :)

I always like seeing games that takes an existing classic and puts their own spin on it, and this is no exception. Reversing the order of merging is a clever way of sneaking in a countdown mechanic to pressure the player!

There's a lot of nuance to this short but whacky game, such as the audio when the fuse is sparking or the fact the fuse burns MUCH slower visually at the end to really add tension. Those little details really did it for me!

Very creative game with a variety of different enemies and mechanics that play into and make use of countdowns! The pawn enemy is my favorite as you need to actually plan your movement to avoid getting checkmated into the void  (pun intended)

 A couple more popups and microtransactions and I could've mistaken this for a professional mobile game.


Jokes aside, this was a simple, hectic, but fun experience that I had a blast playing. I especially enjoyed the old windows aesthetic and design.

Despite the game having a simple game mechanic, I genuinely feel that if there were more layers to it (make it easier/harder as the level progresses to handle the sheep) and with a bit of balancing (some of the sheep are VERY difficult to click) I think this would make for a very polished arcade game. I'm also a sucker for simple pixelart and this game very much fits the bill!

The art looks AMAZING and I loved the story, the boss having a bunch of its own decisions such as blocking or resisting attacks opens up avenues and encourages the player to explore other options instead of just shooting it! 

Going on a journey to rate a couple of fellow bomb-themed games. This game combines an already clever physics-based movement with the urgency of a countdown and needing to manage a separate bomb. Very very fun and brain twisting, a la Getting Over It with a Hand Grenade vibes!

I really enjoyed the monster as a mechanic, I would've loved to see more mechanics like that which revolves around multiple timers. The level foreshadowing changes with the petrified sawblades, if intentional, is also a really nice touch.

Going on a journey to rate a couple of fellow bomb-themed games. Very fun arcade game with a surprising amount of funny interactions between the bomb, fish and player; Bouncing the bomb back into myself is always funny.

Going on a journey to rate a couple of fellow bomb-themed games. I like the puzzle with the countdown strapped to it, its a great way of forcing the player to think through their moves carefully and adding tension when they see if themself if their solution works or not!

For such a simple game I had a blast playing it, blitzing through each level desperately finding stuff to click was exhilarating. One of the most fun experiences in this jam so far! Amazing first game!

I really enjoy the mechanic that you managed to come up with, there's a lot of potential with the player changing once the countdown ends. However, many of the changes are straight up hinderances compared to others which led to me standing and just waiting for a better modifier and changing abruptly in the middle of executing tasks messed up my flow. Despite that a very creative mechanic with a lot of potential.

Fast paced arcade game that rewards quick reflexes! My only piece of feedback is that It can get a bit awkward when your direction is flipped, although there were times where I accidentally pulled off cool combos with it. Maybe something like a short pause with visual feedback when the bar is flipped would help?

I enjoyed the atmosphere of the game and the mechanic of using remaining time as currency is very creative! It's already a great game as is but I think with a few more cards that allow for more interactions between mechanics this game would look very polished!

Thats embarrassing lol I misinterpreted the "time since first click," I was thinking that the time left to rate the submissions in the jam was part of the game

Insanely creative puzzle game with a fun style and crunchy sound effects. One of the best submissions I've played so far!

I loved the simplicity of the game and how the timer alongside the moving blocks force you to strategize on the spot. The added agency of being able to break through blocks in an emergency is also a great touch!

This was a fun and addictive game that gave me so many options for strategies and tactics when it came to choosing how to approach the problem at hand. The achievements do a very clever job of adding different ways of beating the game too and encourage experimentation!

I love the meta aspect of using the rating timer as a countdown. Having a massive community effort was such a big risk but looking at how many have rated this I'm glad it paid off!

It was an enjoyable experience, and the timer is just short enough to keep the match down to the wire (at least for me)

Thanks for the feedback! Yeah I was trying to keep it simple with the indications, if I had more time I would've loved to polish them up.