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(+1)

Sprite work is great! Music also vibes with the cartoon-ish feel of the game.

I think the core combat loop could be improved by making the "Fight"/"Skill"/"Item" abilities auto-pick on the same loop as the enemy. Then the player wouldn't need to spam the mouse for their desired outcome.

I would also love something else for the player to do, or ways to mix up which dice the "Spell" proc'd on. I saw it does 15 damage on a 1/6 hit, so that goes to an average slightly worse than raw-rolling the D6 (average 2.5 vs 3.5).

The core game was enjoyable, good work!

Thank you for the feedback!  I really appreciate it! I was hoping the skills would vary from the regular attack for weaker heros vs enemies with a strong defence, but I wasnt sure if i got to balance it before the deadline.