Cool idea! Unfortunately, the controls didn't work in fullscreen mode for me and the screen was partly off screen in window mode.
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Dice Defenders's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1865 | 3.188 | 3.188 |
| Overall | #2726 | 2.778 | 2.778 |
| Presentation | #3024 | 2.688 | 2.688 |
| Enjoyment | #3048 | 2.458 | 2.458 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice are a very prominent part of gameplay. Used as currency and primary game mechanic
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Awesome tutorial and great concept. I would love to see where you take this after the jam if you continue working on it.
That was neat, I just felt like there are some technical issues. I think the camera being offset to the side made it weird. Other than that with some balancing it'll be a great tower defence game :)
That is one creative take on the theme, I like that there are several ways the dice are used. I only wish there were more thing to do while you wait to have enough currency for the next purchase.
Very interesting idea, needs some further polishing, but I loved that you had time to even make a very detailed tutorial. Congrats!
Thanks! I managed to put that together near the last bit before succumbing to exhaustion :P
Was a bit annoying cuz we basically had to hack together a modified version of the main game logic cuz there was a lot of interacting parts. But a good intro is always important if the mechanics aren't inherently obvious
The concept is nice and can be interesting, but the controls are to janky to play it for a extended duration,
Also, the strength of the enemy is hard to read sometimes.
Great concept, but could use better interfaces since it's hard to tell the current power of a tower you have purchased. Die changing faces after they are settled also feels a bit jarring (seeing 6 turns in 1 is rage-inducing!)
We wanted to make the dice have different colors for each side, and dim all of the sides except for the value facing up. As for the dice changing faces after rolling, we tried to get the dice to snap to the face that was facing up, but didn't have enough time to make it work. Thank you for playing! :)
Love the Idea and the Tutorial is really well made. Sadly I couldn't get the game to change to Fullscreen but everything else was really nice.
Great Work!
Cool game and take on the idea , nice models and graphics ! nice entry !!
The game has a very unique mechanic to it. Dice rolling to try and get towers is very fun! The camera is a bit small though, and it would be better if it was a bit wider to see some of the dice in the very left. The powering mechanic to counter certain enemies is rarely used because the game just creates so many enemies that you're better off making more towers. There's also not much enemy variety, each enemy is too similar to each other. Still, great game!
Yeah we fell short on time and weren't able to make the game auto-adjust based off the aspect ratio, so the dice on the sides ended up being hidden for some people. It would be cool to have some sort of pattern for the waves (maybe make the zombies more likely to have the same number?). Also, we had more models/animations made, but didn't have enough time to implement them in the game.
Easy to understand and fun to play. Just the controls could be a little better. Still really nice game.
Fun to play! Kind of hard to control at first, sometimes the die gets deleted but the tower doesn't spawn... But its still a pretty fun game
Like the concept. Dice are kind of finicky. Every time you roll it locks in a side that wasn't what it landed on. Would like to see this fleshed out more. Good job.


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