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Speedbump5
Creator of
Recent community posts
Wow! Super creative and unique gameplay. I used to do stage tech in high school where I sometimes operated the spotlights so this game was extra fun for me. I adore the cardboard art style. The music and voice over was awesome. It was a little hard to tell when to get the timing right for the sound effects, I was getting a lot of boos lol. Really impressive and polished game. Terrific job!
Really great art style with jazzy background music. Super creative bomb crafting mechanics. The wire minigame was cool but I wish it was more readable which part you were grabbing. I would often grab a wire to undo it having grabbed the wrong side. Originally I though the game was too hard but I realized I missed the part where you click next to the electric block to spawn another one. The instructions were so incredibly clear with pictures for everything but I think a better/extra picture there could have helped me not miss that. Super polished and funny game. I had fun playing. Fantastic job!
Super fun and addicting game. Really reminded me of the game Anger Foot. It controlled well even though I was really bad at the game. The random level generation worked well. I love design of the fairies. I wish the end screen gave you stats like how many fairies you killed, headshots, kick kills, rooms explored, and whether you died from running out of time or being shot. I really liked the energic music. Fantastic job!
Fun game. I really like the different attacks you could do and all the particle effects are cool. Bugs: The screen was a little cut off for me in both windowed and full screen and enemies would clip behind walls sometimes. Some visual feedback that you are doing damage to enemies would be a nice addition. I love the character designs and all the different enemy types. Good job!
Simple but fun game. I liked the pixel art for all the characters and their walk animations. It was a little strange that the health bars and healing circles would flip when the characters changed directions. Occasionally enemies would get stuck behind a wall. I liked exploring to pickup new weapons and the mini map was really cool and useful. Good job!
Fun and creative puzzle game. I liked how you slowly introduced new mechanics with each level. A level select and a reset button would be nice so you don't have to kill yourself if you mess up. Also I was very inefficient with my movements so it would be nice if there was a counter to keep track and you could try to solve with the minimum amount of moves. Great job!
Fun resource managing game. I liked the relaxing vibe of the game. Pixel art is great. Slight nitpick is that it's hard to see where the tile is going to be placed so I had to pick it up and readjust. I really liked how the 2x tiles were what day you were on. It would be cool if you expanded on this game with more mechanics. Great job! 








