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YoYu INC.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #55 | 3.763 | 3.763 |
| Concept | #101 | 3.684 | 3.684 |
| Overall | #107 | 3.428 | 3.428 |
| Enjoyment | #112 | 3.395 | 3.395 |
| Presentation | #191 | 2.868 | 2.868 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
It was just me! Xandru/Xandru74/Garce
Software used
Unity
Use of the limitation
You control both the entity you want to help, as well as the one you want to kill. I have implemented colour with the help of buttons, who each do something different depending on their colour.
Cookies eaten
0 :( I ran out of cookies
Comments
Really good use of limitation. It seems like the player collision might be too big, other than that no noticeable issues. Well done!
This was a really fun game and a really cool implementation of the limitation! The difficulty curve was perfect, and you did a great job of gradually introducing new mechanics and obstacles. I also enjoyed the dialogue - especially the line "Yo is allergic to spikes!", which made me chuckle. :) Great job!
Interesting idea. I loved how some levels required precision movements while others just required you to keep moving even if yo/yu was running into a wall continuously. Very fun and intriguing game!
Cool game. I quite liked the pacing of the challenges and the story...
Great Levels and intresting mechanics controlling two guys at the same time was fun and challenging nice work!
Need more levels :D
Fun game, could use same music
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level design is nice, maybe too easy (but I’m doing the same in the exact opposite)
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music would have been nice, good to have at least some sfx
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the size of the player collider is not clear (I’m looking at you level 5)
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you should not use the fullscreen button option from itch submit form, Unity makes a bar with a fullscreen button by default, the itch one does not fill the whole screen
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Use InputSystem or enable Physical Keys in InputManager settings so that players with non QWERTY keyboards can still use WASD shaped keys (adding arrows in fine for this game since there is no other action) Your UI buttons need two click to activate for some reason?
EDIT : Also maybe use different objects, exploding when touching a flag is fun but kinda weird (also I read too fast the first time)
Game was quite fun! I was confused at first why the other guy I controlled kept dying or blowing up haha. Loved the idea of having to control both players while avoiding things along the way. Great concept and would love to see this expanded!
I thought this was cute! I really like that you went the extra mile to add mechanics for every level to give them a different feel. I think the hitboxes were a little wonky, but didn't really notice much else. Great job!





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