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Colors Rhapsody's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #35 | 3.933 | 3.933 |
| Overall | #68 | 3.633 | 3.633 |
| Enjoyment | #71 | 3.633 | 3.633 |
| Presentation | #115 | 3.433 | 3.433 |
| Concept | #125 | 3.533 | 3.533 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GK
Software used
Unity, Fmod
Use of the limitation
Player's past selves will follow players path, and are the enemies
Cookies eaten
5
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Comments
A pretty engaging use of the implementation! Not too easy and not too hard either. I think that there doesn't need to be extra lives when you collect colors, it feels like it could be even more engaging without that. Also, in order to alleviate the pressure of accidentally colliding with your past self right at the moment you collect a color, maybe there could be an additional 1 second delay before your past self becomes active in order to give the player a chance to get farther away. Awesome work overall!
Great Idea. The movement feels nice and running from a yellow ghost from the past is fun. when you make mistake and fall on the wrong platform you have to think and redo the level again which is interesting. The yellow ghost spawn very quickly and i died many times and suddenly. on one level where i have to turn around and go in the direction i came from. Maybe the ghost can spawn after player leaves a region around color orb
Yo thanks for trying out the game! I did the ghost such that it won't move for a while, the player has to plan on taking the color and go in direction to evade the orb. I think that part you are talking about is the last level green orb, that's the challenge there you have to plan it out such that you can jump to evade the ghost! Anyway I'm glad that you liked the idea
Yo! Cool game idea. I enjoy plaiyng it.
Yo thanks for trying out the game! Glad you liked it!
I likes the concept of being chased by your past self while having to solve the level and I think you did a good job with the difficulty - if it was a much harder platformer you wouldn't have been able to elude yourself and land super technical jumps. Great work!
Yo thanks for playing! I'm really glad that you liked the game and level design!