Very cool idea and looked played nicely, wish there were more conditions to buildings so you really had to think about the placement and what to place when the AI chose a spot.
Great work, very solid submission!
| Criteria | Rank | Score* | Raw Score |
| Visuals | #104 | 4.070 | 4.070 |
| Sound | #152 | 3.442 | 3.442 |
| WOWIE! | #189 | 3.465 | 3.465 |
| Creativity | #253 | 3.581 | 3.581 |
| Fun | #277 | 3.279 | 3.279 |
| Simplicity | #284 | 3.791 | 3.791 |
| On Topic | #311 | 3.442 | 3.442 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Made by myself
Credits
HrKaktus
Very cool idea and looked played nicely, wish there were more conditions to buildings so you really had to think about the placement and what to place when the AI chose a spot.
Great work, very solid submission!
Cute game! It felt quite easy until everyone starved in the blink of an eye.. a good effort making a building/economy game during a jam! I feel like the topic could have been implemented a bit more too, but overall cool. Please check out my game too! :)
Interesting idea, it's rare to see this kind of concept in a jam!
I think the balancing needs a litte fix tho, stacking resources is very simple. This is very promising however :)
I like the idea of playing a rts / city builder game with AI instead of the usual against it. The AI could be more active though, maybe placing things 'incorrectly' sometimes or something like that.
Cool one in any case. There's a lot of potential here.
Nice little game, looked nice, nice music... But it was kind of boring to me, was to easy, it the beginning it was really slow, and at the end I was just placing buildings.
A pretty simple and fun game! It felt slow in the beginning, but fast towards the end. After a few buildings, you reached a point where you pretty much just won the game as you get resources quick enough that you can keep placing down buildings. I also felt that the AI should have been more of a factor, it felt as though I should just place the building I was already planning to place in a different spot as opposed to dropping what I'm doing and figuring out how to get a build there.
The art was really nice. The AI stopped working pretty quickly, so the game was pretty easy.
It was fun but not really challenging, but that's fine. It was easy to understand but I don't know what the windmill does.
Very fun! Loved the art and general feel of the game, would play again. If you were to further develop this I'd love to see the AI get more involved in throwing the player off more or aiding it more as placing buildings down isn't difficult especially later in the game.
I got civ vibes from this, however there was no revolt after starving: just a game over. As already been mentioned, windmills are a mystery.
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