I like the idea, but for some reason the game lagged pretty bad on my machine, so I wasn’t able to play it for very long. Which is a shame…
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Apoplex's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #44 | 4.192 | 4.192 |
| Overall | #56 | 4.048 | 4.048 |
| Audio | #65 | 3.808 | 3.808 |
| Gameplay | #69 | 3.654 | 3.654 |
| Authenticity (use of resolution) | #110 | 4.538 | 4.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice! This shaped up into a very unique little game from your initial reveal. The music turned out very nice, too, sort of reminded me of Warsong on the Genesis.
Wasn't able to get very far, I may have become softlocked, I couldn't cast a spell or choose other options when attacking the scarecrow. Gameplay-wise it was a bit complicated but it looks like alot of effort has been put in especially on the visuals and game systems.
Very cool gameplay, liked it a lot! Graphics are pleasant and nice.
Good job!
Nice game and a quite good isometric implementation, and that’s not easy feat. Screen can be a bit too crowded, particularly with the huge health circles, but in general it plays quite well. It can be a bit confusing when you have so many overlappig elements when mining tiles or selecting the tile you hit for the attack. Nice sound, fits the game pace well, and nice graphics also very fitting for the lowrez limitations. The gameplay is a bit complex with the harvesting and identifying wich quarter you hit and all, but you can grasp that in a few combat turns though maybe the tutorial could dig a bit more clearly into that. Good game and a great entry!
Great game, i had to download it because the browser was too small for me to see and the game is a bit full of UI elements. But it was fun and unique, this game jam never stops suprising me .
Wowowow! Loved it! Complex, but very well polished game, so great job.
The graphics were super cute and enjoyable, and the gameplay system was complex and interesting, but had a well written tutorial that made it easy to understand!
My ONLY complaints are related to quality of life (aka nothing you'd expect from a jam :^) )
But, I wish
A) The end turn button had an "are you sure?" prompt as I did hit it on accident, resulting in my untimely death
and
B) That game overs didn't make you have to restart the game, or if it did, that you could skip the tutorial instead of having to redo it every time.
Overall, awesome jam entry :)
good game! I realy liked the fact that you allow to have negative AP! this makes the order of execution matter which is very cool! the core idea is very solid and allows for intresting scenarios which you do use which is aweasome.
the gameplay feels a bit clunky tho, both beacuse of the wierd isometric arrow usage and beacuse the UI is slow to operate. the graphics are very good but a bit unclear at times. the sound was good but beacuse of its repetative nature it became quite annoying by the end.
Congratulations on making this game ! Although complicated it's a great gameplay anyway, just need a few tweaks to be able to play much easier (or maybe my brain should grow a little more...).
I've played your game during a live that you can watch here :
The live is timestamped so you can go directly to your game.
I hope the feedback and live reactions will be useful. Keep it up !
This is really cool, got like megaman battle network vibes. How did you set up the title screen like that too with the letters just slapping themselves on the screen?
Really cool tactics game!
It makes good use of positioning and requires you to check the environment to see where you need to go in order to mine the right tiles to take the win. I beat all enemies except for a couple of spiders. Went back to fight them, missclicked on "end" during my turn and got killed haha. That was totally on me though.
The only thing I may add as a feedback is that I found it a little confusing to see the screen at sometimes, especially when there were enemies nearby, because of their circles. Maybe there could be a toggle to turn the health circles on/off (or maybe they could be hidden during freelook mode).
Super fun experience, great job!
I’ve never played a game like this so the learning curve was a little steep for me. I would suggest thinking about other ways to show some of the UI elements like the health rings to be able to see more of the tiles. Nice work on the AI!
This is 5/5 for innovation! and your AI is incredible its so hard to beat ToT Im going to have to come back and try beat it cos ill be hear forever :')
and extra points for snail because :fire: :snail: :fire:



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