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The game looks cool and I wanted to play it, but it unfortunately is at an unplayable state right now.

There are many holes in the level that you fall from once you land after jumping. The controls are clunky for a precision, fast-paced platformer. I'd suggest you analyze other precision platformer games' movements so that you can learn from them. I'm amazed by the visuals though, I think it fits the game idea well. I hope you develop it further so I can enjoy it!

Good job!