I'm not to sure about the gameplay, I really am not quite sure what I'm doing in terms of combat, I just seem to die straight away.
However, I think the visual style of the game is extremely cool and I'd like to see this fleshed out.
| Criteria | Rank | Score* | Raw Score |
| Authenticity (use of resolution) | #178 | 4.294 | 4.294 |
| Graphics | #184 | 3.235 | 3.235 |
| Overall | #229 | 2.985 | 2.985 |
| Audio | #273 | 2.235 | 2.235 |
| Gameplay | #282 | 2.176 | 2.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I made it by myself.
Was the resolution a challenge?
The resolution wasn't really a problem for me
What did you learn?
I learned a lot about PICO8, making enemy AI, and much more.
Congratulations on making this game !
I've played your game during a live that you can watch here :
The live is timestamped so you can go directly to your game.
I hope the feedback and live reactions will be useful. Keep it up !
(don't hesitate to follow me on itch, twitter and youtube if you wanna help!)
What a colorful game!
I'm sucked in combat, but had fun running away from enemies )
I really wanted to like the game but there were too many things that made the experience not so good… Music, the endless loop of a melody that does not resolve is nerve racking after a few minutes. Combat… the lack of visual clues, the fact the enemy moves into your tile… nothing made combat enjoyable. Good work on having a big map but a big map with few map interactions is not also providing enough goals to me. I think there’s good potential in this POC prototype, so looking forward to check on where it moves to.
I like the retro graphics and the large map you were able to make. The combat really needs feedback from both the player and enemy when both are attacking. I wasn't able to anticipate when the enemy was attacking so spent alot of the time avoiding them instead. The soundtrack could also do with maybe a eight bar loop instead, a little bit grating honestly. But overall good progress, with a few QOL improvements could make it that much better.
Nice combat!
I like tile-based games in general, especially when their combat is fun and has variety. There wasn't a lot of variety in this game's combat, but I think the exploration side of the game adds to the combat and makes it better. Graphics wise I found the colors to be hard on my eyes, especially certain ground tiles, but they still were great. Overall, great game!
Good job!
wow Its like I was controlling a guy in dwarf fortress ^^ I managed to beat it but I only got 54 score, and I was too dum to find the ruby sword ToT
Congrats with finishing the jam, you managed to do quite a bit with the small resolution! :)
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