Cool game! I liked having to look around the island for others to help and manage their hunger as well as my own! Nice job! :D
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Island Of Hope's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #92 | 3.828 | 3.828 |
| Audio | #163 | 3.414 | 3.414 |
| Graphics | #189 | 3.690 | 3.690 |
| Overall | #211 | 3.368 | 3.368 |
| Game Design | #271 | 3.276 | 3.276 |
| Innovation | #347 | 3.000 | 3.000 |
| Fun | #372 | 3.000 | 3.000 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Lost on an Island, seek others to help you build a raft
Did you write all the code and made all the assets from scratch?
I wrote all the code, and did the model for the player, but used asset for all the other 3d models
Comments
Your game was fun, but here are the things I would improve:
- The Ending was very abrupt, I would have liked to see the raft built and then have to walk onto it to begin the ending cutscene.
- I would have liked to see a progress bar above the raft showing you how close you were to finishing it. Having just 3 stages on the 3D model of the raft simply isn't enough. If you could see a percentage or even just a filled-in bar of how far in you are, it would make the gameplay slightly more exciting and give more "hope" to the player that they will be off the island soon.
- The player model animations are very weird when you're walking in any direction other than forwards. If you could make it so the character faces the direction their walking, that would make this game a lot better.
Besides these, I actually really enjoyed your game, and I think it (and you) have a lot of potential to make even bigger, better games!
Thank you !
- The Ending was very abrupt
Yes, I wanted to add a transition, or an animation but ran out of time ๐
- I would have liked to see a progress bar above the raft showing you how close you were to finishing it
I also thought about adding a percentage above the raft, but I wanted to find an other way to give feedback information to the player about the raft behing completed, without any UI : that's why I added the 3 stages on the raft, at first I wanted way more, but the 3D model I used only had 3 differents gameobjects, and I did not have enough time to modify it in blender to add more stages
- The player model animations are very weird when you're walking in any direction other than forwards
Its a problem that made me loose a lot of time, because I could not figure out how to blend the Vector3 movement direction with the Vector 3 facing direction to determine the Vector3 that would go in the animation blend tree to make the animation correct.
After like 2.5 hours on just that issue, I decided that I wanted to focus more on polishing the rest of the game than loosing too much time on it
So overall, mostly time issues because I could only work on it for 1.5 days but I wanted to add all those details in the begining
Thank you for the this complete feedback !
Hand fun playing your game! Consider doing more levels and focusing on what the game is supposed to be about โ is it either about real-time strategy, or is it about resource management? Iโm curious where you would take it next!
Have a look at my play-through, hope it helps! https://www.twitch.tv/videos/1580072137
It seemed a neat idea actually and the graphics were pretty.
The gameplay wasn't fleshed out, as it seems there are not much at stake here. Going hungry just makes them crowd the food place and you walk slower. Making 1 or 2 gather food while everyone else goes for wood allows you to just sit back and relax.
The character movement is a bit odd, considering he always faces the mouse direction, the back or sideways movement feels strange.
The effect of making stuff farther blurred with such a defined margin doesn't look good.
I clicked on a tree and my character started hitting it, can the main character also gather resources?
Saw a few characters who collided with each other and got stuck. They just got out of running into each other's direction when both got hungry.
Music was chill and seemed to fit the game.
Some more polish and it could be quite a fun game. Maybe if it could become some sort of Overcooked but stranded on an island? Could be fun.
Thank you for the great feedback !
- Going hungry just makes them crowd the food place and you walk slower
It was actually a design choice. As I wanted the game to have a really chill vibe, without any stress at all, I did not want to have any "punitive" gameplay mecanics that could lead to anxiety like dying of hunger. Pretty much like playing Stardew Valley
- Making 1 or 2 gather food while everyone else goes for wood allows you to just sit back and relax.
Yes, and it was an issue that came with playtesting : in the beginning, food was way too much of an issue and the game was really just gathering food all the time, so I over buffed food in the last minute to make the game more enjoyable, but I think that I overshoot ๐
- The character movement is a bit odd, considering he always faces the mouse direction, the back or sideways movement feels strange.
I actually wanted the character to change its animation by blending between the vector defining its movement direction, and the vector defining its facing direction, but had too much issues with it and could not manage to have the system working, so I threw all of it away and kept the "easy" version ( as I only had less than 2 days free to work on the game, I wanted to focus on the more important aspects of the game )
- The effect of making stuff farther blurred with such a defined margin doesn't look good.
What do you mean by that ? I did not put any effect, shaders, or post-processing in the game. I believe you are talking about "circle" that is drawn around the player, which is a issue only available on the web version of the game, due to optimisation for the web engine, it was not intended and is not here in the editor.
- I clicked on a tree and my character started hitting it, can the main character also gather resources?
Yes you can ! You are also a survivor, so all of the actions NPC can do, you can also do the same thing
- Maybe if it could become some sort of Overcooked but stranded on an island?
It was one of the inspirations ! I do also believe it could be fun ๐
Thank you again !
I really like the concept of the game - I could image this game in a really "big" and complex version, where more jobs have to be dealt with and more stuff is needed (like water and beds to rest on and so on ..) and you have to organize the people a lot more, so that you can all escape in the end.
For a week not bad but easily turns into somewhat of an idle game.
Pretty nice survival game. Was pretty relaxing and the music + sound effects worked really well with the gameplay. Was unfortunately really easy to just not need to play the game since everything could be instantly automated by your workers and your contributions tend to pale in comparison to the 15 npcs working. If you continue post jam having some progression with the amount of workers that pop in slowly over time and needing the player to micro manage them more instead of them not needing anything after being sent out could lead to some nicer gameplay.
The sound effects are really nice, I also liked the ambience and the atmosphere. Sort of bright and cheery. Looking forward to some sort of larger release! Well done!
I enjoyed the game a lot! I would love to see what you could have done with some more time!
Game looked fun and attractive, played it for a couple of minutes but got bored pretty quickly :/ Apart from this, the sound effects made the atmosphere match the theme, I liked it alot !
Good submission overall.
(PS: I think there is a little colliders problem on the sea, I managed to fall into the void :') )
Thank you !
Yes, the game is pretty repetitive and when you are done exploring the island, the only thing left is pretty much waiting for the raft to be crafted. I had other gameplays ideas but wanted to really focus on the main goal and the actions to be as clean as possible
(yes I forgot to put a wall ๐ )
What a great entry! Looked nice, especially the blueprint raft. Perfect idea for the theme. We usually associate desert islands with loneliness, but this game subverts that expectation. I liked the cheerful music, that replaces the moody tune, for the ending. It was very fitting.
Maybe a few more sound effects, for example for interactions with people, could add to it, but that's a minor point.
Really fun short game! I really like the whole aspect of assigning jobs to everyone and working together to escape to the mainland! It's really cool to see the progression of the game like the food bowl filling up and the raft slowly being built. I also really like that you escape the island with everyone instead of leaving them there.
Overall very fun and cool game. Keep it up!
Short, sweet and simple.
The controls were straightforward. It would be helpful to know what tasks each person was currently doing, as they would stop their tasks and would require me to reassign them a new one.
The top down view feels like the best choice for this type of game. I think that the field of view and the camera distance could be increased slightly, so that it makes finding idle people easier.
A fun and short game.
Thank you for the feedback !
Actually, if you click again on an NPC that already have an action assigned, you can reassign a new action, but I recon that it is said nowhere nor hinted anywhere that it is possible (and you can not reassign when someone is hungry)
I wanted to add more juice and feedback, but did not had enough time (like everyone else I suppose)
I like the use of the NPC, I found it hard to tell when I collected wood or food to place.
Graphics are cute! I think the gameplay is a little repetitive, but it's a cool idea and I like having NPC buddies. I ended up having all my guys waiting starving around the forever empty food bucket... maybe one day they will find a better leader. :) great work!



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