I liked the colors and the character.. very funny. 😄
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Bushko: in factory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameboy Soul | #16 | 4.043 | 4.043 |
| Gameplay | #18 | 3.609 | 3.609 |
| Overall | #27 | 3.548 | 3.548 |
| Interpretation of the secondary theme | #28 | 3.783 | 3.783 |
| Graphics | #39 | 3.652 | 3.652 |
| Soundtrack/SFX | #70 | 2.652 | 2.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Well done!
You created a solid platformer and incorporated the theme in a clever way.
Getting further with every retry feels really good. The trap where you jump down and don't see the trap at the bottom is a little bit unfair 😄
Keep it up!
Nice work! I like the artwork and level design, and the little progress indicator at the top was a cool idea. It took me a minute to realize the pipes were solid, maybe they could have a white outline like the wall tiles?
Nice work!
Having a constant time limit keeps the pace nicely. Now, sunbeams could refill your HP faster, and maybe act as checkpoints. Also, having a boss fight on a jam game is a luxury, congrats!
i liked the game a lot and the cute plant i couldn't finish the game fully but it's really good !
I really liked it! it was nice of you to add a tutorial section.
Good job on this one! Nothing like a nice, tight platformer. I will say getting to that first sunbeam is way more punishing than the other ones lol. I wish there was some kind of indicator that you were running low on health. Maybe a sound effect, or have the character visibly wilt or something.
One thing I noticed: Sometimes I'd see dark lines appear between tiles as the camera moved. Moving the camera in Godot can give you floating point rounding errors with the individual tiles in Tilemaps, which causes the spacing between tiles to get inconsistent and weird. You can fix this in the project settings by going to "Rendering > Quality > Enable Pixel Snap".
I thought this was a really cute game with a unique take on a beloved genre. It feels short, but polished and I really enjoyed my time with it!
Great game and a fun and unique mechanic with the light. Like mini timed sections!
Good job!
I had a doubt about checkpoint because of time spent playing. I haven't enough time to make a lot of content so I didn't add checkpoints for game to last longer because you need to start all over again. My initial idea was to have two levels and then there would be checkpoints but for time of this jam I restricted it to 1 level and boss. There will be post-jam version with more levels.
Liked the game, my only complaint is the lightbeams and how slow it takes them to fill up your sun gage. Spikes being an instant kill is also a bit of a bummer. Other than that, I think that your game has potential, a mad dash from checkpoint to checkpoint. I think you got something there.
Gorgeous art style, main character is very cute, UI is animated and all information is nicely portrayed. Colour scheme and overall theme capture that Gameboy / Gameboy Color nostalgia perfectly. The only negative point are the light beams which are a bit hard to differentiate from the rest of the background. Good luck in the contest!
Thank you man!! Yeea those light beams are really problematic but I couldn't think of way to make them better. It's my first time to make art myself so I couldn't think of way to make it better and there was a lot of other things to work on. Post-jam version will have something more noticeable, someone suggested that they could be animated to maybe something like that.






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