Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

favorite programming language

A topic by theamazingbomb created Jan 19, 2023 Views: 2,761 Replies: 42
Viewing posts 1 to 20 of 30 · Next page · Last page
(1 edit) (+3)

what is your favorite programming language?

mines is c (c99) :D

(+4)

C++ is what I use most often. Lua is pretty cool as well.

(+3)

Years ago it was definitely ActionScript 3.0 which is most similar to Java and C#.

Today I use mainly JavaScript and C++.

Moderator(+1)

No favorites here. There are languages I use a lot because they're very convenient. Javascript because it's the language of web browsers. Python because it's popular and has a lot of stuff built in. Also sdlBasic lets me package games very easily for Windows and Linux. With Tcl/Tk I can do the same with apps. Okay, actually Tcl/Tk I kinda like for a change. It's different, and neat. Others, it depends.

(+2)

Gosh, I love a lot of them! I guess my number one favorite is probably C#, because I use Unity for game development, and because it's the only language that's paid my bills! For general purpose programming I love using Python and Go. Pip is so OP. I feel like I can bust out the most outlandish programs ideas with Python pretty quickly because there is a library for everything.  "import antigravity" hahaha

(+3)

Ruby is very elegant but it is dying. C# is my current favourite.

(+3)

LOLCODE

I don't use it, but it is my favorite.

(+1)

I hav new favourite!!!!

(+2)

QB64PE is my favorite version of the very simple but retro QBASIC.

I use QB64. And already heard about some modifications of this language. Like you use PE version. So it is better for you than just casual QB64?

They're practically the same, but you're probably only going to see updates for the PE version. The original QB64 project got nuked back in April of 2022.

oh! Yes, i have dowloaded some version from website QB64 in december 2022. Last time. Dont remember version. Just get new PC, and dowload the version from website.

(1 edit) (+2)

If shader language counts I'd vote for HLSL, otherwise the newest C++20 is amazing, fast, efficient, flexible and clean when coded right

I do agree

(+2)

None of them. 

(+3)

I'd have to say C#

(+2)

I agree

(+1)

javascript for game making because my fav game engine uses that.

php for webdesign

(+2)

Crystal and Ruby

Mine is APL

C # defo. so nice to read

(+1)

I'm sure someone was going to write this one day, but mine is Rust. It's new and as someone who's switched from C++, it definitely doesn't have the same fleshed out ecosystem benefitting from years of dominating the industry. But there are a couple reasons why I chose it over C++. Cargo is the unified dependency manager I wish C++ had. It makes it so easy to test and add other libraries. Rust has a weird syntax for sure, coming from C++. But it introduced a lot more programming concepts to me, and learning the syntax seemed to be less daunting than climbing up the ladder of modern C++. I'm also someone who can't stop using a systems language, so it was either C or Rust. And I chose Rust because the main reason I wanted to switch was because I was looking for a language with similar speed and power to C++ but allowed me to write features in a much shorter time. It was like finding a middle ground between the speed of iteration in python with the power of C++. Although this isn't necessarily the best comparison I could have come up with.

Interesting because I was just wondering the other day if anyone used Rust for game design. I've just started learning C++ but could easily see myself moving to something like Rust if it ever gets more adoption in the gamedev world. 

(+1)

SOmething that is not so killing hard like C++, id say for today - QB64 and Visual Basic. But well C++ is cool, but so hard!!

not if u go from a route like first learning a easy scripting language (like u already did) then move on to c# and/or c after u finished learning that then u can start learning c++ it's really powerful so with great power comes great responsibility like tarantula guy said

C# as I use Unity

I use c# and unity, but my favorite is python

unreal blueprint

Viewing posts 1 to 20 of 30 · Next page · Last page