The jump charging mechanic is cool, but I found some of the camera changes to be a little disorienting.
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Jump to Health's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #43 | 3.300 | 3.300 |
| Presentation | #45 | 3.400 | 3.400 |
| Overall | #53 | 3.038 | 3.038 |
| Concept | #61 | 3.000 | 3.000 |
| Enjoyment | #73 | 2.450 | 2.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2 - Isaac Debiasi, Victor Matheus
Software used
Godot 4
Use of the limitation
We made a platform game, inspiring by Jump King
Cookies eaten
0
Comments
Oh no... Jump king mechanics AAAAAhhhhhh. I really suck at jump king, and so I really suck at this as well. That said I love the music and graphics, and the squish effect showing how much you've charged up the jump is a fantastic touch.
Kinda hard to control honestly. But I like the artstyle.
I like the music and pixelart graphic :) Game is hard, but I love the concept of movement and jumping. It is funny :) Maybe you should add some checkpoints? I love the music, it is very relaxing and fits to the game. Nice work
It's definitely hard but it's also fun. An arrow to help with the direction would've been helpful but this has its own kind of challenge. I was able to find a good way to move by pressing the arrow key for direction and then pressing and releasing space as needed. No other combination of controls worked as well for me. One thing I would recommend though is moving the camera up as we go to higher platforms because otherwise you can't see the platforms that you have to jump on sometimes. Overall a solid entry, good job!
Thanks for playing and for the feedback!
I use this key combination too, feels more precise heh.
About the camera, there was a little inconsitency in level design of the plataforms, plataforms should exaclty at the end of screen, so you can see where is the "roof", and where you can jump through, we'll fix that soon
Absolutely loved the sprite work! Movement is tricky to get used to but feels pretty good after a couple minutes, but the jump strength is a bit hard to gauge if it isn't fully charged
hard to get the jump angles and strength right at first took some time to get it. some of the platforms are really narrow making it frustrating since you for the most part end up falling back down to the start of the level because why not lol sigh. Great sprites and liked the look of the dirt.
The artwork is <3 and so is the music. Loved the game, nice submission!
Very cute style. The input is a little wonky but that's probably bc of time?


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